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Graphics / Re: Drawing Vertex Array with big Texture
« on: January 25, 2024, 11:17:53 am »
The way sf::Text kind of solves this is, that it only loads the used glyphs in the size it needs into a texture from a font size.
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Could this line:Yeah, totally!
https://github.com/eXpl0it3r/Examples/blob/master/SFML/RotatingTriangle.cpp#L26auto deltaPosition = sf::Vector2f{ mousePosition.x - triangle.getPosition().x, mousePosition.y - triangle.getPosition().y };not just be this:auto deltaPosition = mousePosition - triangle.getPosition();
could not find gitAs mentioned, you'll need to install git, and then make sure it's in PATH (might require a terminal restart).
Copied and pasted the cmake.You can't just copy paste without understanding what it does...