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General / Re: Need some general information about integrating Qt with SFML
« on: November 22, 2012, 11:57:53 pm »So i think its gonna take more than 2 years at least just to learn thatYou can easily multiple this with up to 10...
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So i think its gonna take more than 2 years at least just to learn thatYou can easily multiple this with up to 10...
Arg... Why does this always happen...Quotewith Qt you can draw the GUI over you SFML drawings"you can't"
But all-in-all, what do you recommend me to learn?Then you've a long way before you and you should learn both and even more.
My ultimate dream/goal is to become a professional 2d gameprogrammer and make a big game where people can log on, chat, create customgames and play with eachother, something like League of Legends
Well, i need to create screensaver for Windows and Mac, it has to be one of my game scenes with some animations. (Also shared resources and game states, no problem with this).I still don't really get what your game has to do with the screensaver... Or do you want to show your game as screensaver?
I need to create a screensaver for my gameWhat?
But how do you insert a texture into it. You don't have to copy each individual pixel, right? Because that seems to be a lot less efficient than drawing tile per tile. So the question is: how does one copy a texture into a VertexArray?You don't 'copy' it into, you pass it as second parameter in the draw call, i.e. draw(vertexarray, texture). It will then call the constructor of the RenderState class and then get passed to the draw function.
If you tell the daemon to spawn too little PHP processes/threads eventually it will drop requests if too many come in at the same time, which is what leads to those pages without CSS.Well I've experienced both scenarios a few times. The first one a bit less than the second one, but it's obvious that the server are somewhere overloaded...
If it was a network traffic issue you would either just wait a long time until the TCP retransmits get through or the server would just reset the connection which would produce some error message in your browser after a short time.
And there is one hidden question: What is easiest way to create levels in SFML?Well what do you need to know more? Because you give quite a nice way of doing things.