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Messages - eXpl0it3r

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9361
General / Re: Raspberry Pi
« on: October 24, 2012, 09:05:47 pm »
And you say yet? Have their been any updates about it? Or is the information provided in the linked post everything?
If it was you could read it on your own and I wouldn't have to write it here... ::)

But since Android is also based on ARM the discussion is kind of the same and you can search on the forum for Android where you'll find some 'official' statements from the developer (Laurent). As we see the development speed at the moment, things won't get there very soon and we can only hope that someone else will really do the conversion (iirc there is even a half working version for Android...). ;)

9362
General / Re: Raspberry Pi
« on: October 24, 2012, 08:48:38 pm »
Reading a bit more on the website & informing yourself on the platform Raspberry Pi is running on or simply using the search function of this forum which would have given you this post, you could've easily found the answer: No SFML doesn't support ARM platforms (yet). ;)

9363
General / Re: Mouse input
« on: October 24, 2012, 05:14:14 pm »
Well, as I said, the structure actually works fine for keyboard input.
So? Everyone gets lucky once. ;)

It seems like the event and real-time system have an equally fast reaction, where as for the mouse input the real-time system is faster. But that's just some blind guessing and as Laurent said, the systems are completely different and should not get mixed. Use the second version and you'll be find. :)

9364
Window / AW: Prevent Clicking Offscreen
« on: October 24, 2012, 03:23:44 pm »
What OS & compiler are you using then?
The events should be triggered if the window loses focus or have you integrated it with Qt/wxWidget or similar?

9365
General / Re: Trying to link statically, crashes on launch
« on: October 24, 2012, 01:13:07 pm »
And you don't define SFML_DYNAMIC with the static libs anymore, right?

You run things through the debugger and find out where the application crashes with the callstack. ;)

If you're using any global objects (specially resources) then this might very well be the source of your problem...

9366
General / AW: Trying to link statically, crashes on launch
« on: October 24, 2012, 11:26:38 am »
Also which compiler do you use exactly?

If you link statically there's no reason for the dlls. ;)

I'd advise you to use SFML 2, because SFML 1.6 is over 2y old, contains many bugs and lacks a lot of features... ;)

9367
System / AW: sfml threads and wxwidgets
« on: October 24, 2012, 10:46:17 am »
If you just want to display some information, then why do you 'have to' use wxWidget?
Just use everything that SFML provides...
Not that this immedietly will solve the problem, but it makes it easier.

Your posted code doesn't help at all, because it's neither complete nor minimal, i.e. we've no idea what you actually do...

9368
Window / Re: changing number of pixels, with SFML/Window.hpp
« on: October 24, 2012, 10:40:48 am »
How do you check that you got only 400x400 pixels?
I'd say you use the viewport thingy wrong, but then again I've no idea about OpenGL...

I strongly advise you against the use of SFML 1.6, it's over 2 years old, contains many bugs and lacks a lot of features... ;)

9369
SFML projects / AW: Re: eXpl0it3r's Examples
« on: October 24, 2012, 10:18:01 am »
I actually really really like this idea. I think a new wiki category with examples would be an even better idea. That way everybody can edit, extend and explain them. Examples are an awesome thing for beginners, because they can look at existing working code and try to understand things. This would be a nice way to extend the sfml examples without blowing up the whole SDK.
Well we actually got the Source Code category, which could be a bit similar.
I'm aware that this could be wiki material, but for me it's kind of hard to maintain the wiki pages, where as my Git repository is simple to keep uptodate. Maybe I could create a similar wiki page to this forum post, that captures the ideas and just link to my repository...

Clamp is a template that clamps a value in given range. I'm sorry I forgot to explain that. I can post the exact code when I'm on my other machine.
Yeah I kind of thought that this was the purpose. But what are the parameters for?

I actually haven't thought about any licensing yet, because I just use it myself. I'll think about it.
I'll only use it if it's compatible with the zlib license. (Otherwise I might just steal the idea and use my own implementation.) ;D

9370
Window / AW: Prevent Clicking Offscreen
« on: October 24, 2012, 09:04:05 am »
Unfortunatly there's no way in really locking the mouse in. See the discussion here.

9371
General / AW: How does the timers/clocks work?
« on: October 24, 2012, 01:35:45 am »
How about window.setFramerateLimit(60);? ;)

9372
SFML projects / Re: eXpl0it3r's Examples
« on: October 24, 2012, 12:12:46 am »
Nice! Looks good. I like the idea of collecting a couple of working examples! Especially since I was involved in a couple of them.
Glad you like it! :)

I only took a quick look at the hue shift example. I faced the same problem lately. But I solved it like this:
What exactly does Clamp do?
If it seemed to work fine, would it be possible to use it in the example (i.e. does it use a zlib compatible license)? ;D

Great!
Pole Position !!!  :'(  ;D
I had more Grand Prix Circuit, which I've played quite a lot, in mind when creating the layout. :D


9373
General discussions / Re: Tapatalk
« on: October 23, 2012, 11:19:45 pm »
Dunno what about the Android app but.. as for iPhone Tapatalk costs 2,39€ (and I couldn't find a free lite version). I'll for sure not pay this as I find the web version of the forum already quite good.
Yes it's not the cheapest app, but when you're using your phone quite a lot, the zooming, 'aim-clicking' and random browser crashes in the middle of writing something can get very annoying. So instead of buying the expensive croissants/coffee at the train station for once, one could spend the money on an app. ;)
The whole 'that costs waaay too much'-discussion is often quite stupid if one think about what you buy everyday and actually don't need it or could get away much cheaper.
But that's now kinda off-topic. Everyone has to evaluate on their own if the few bucks are worth it or not. ;)

9374
System / Re: sfml threads and wxwidgets
« on: October 23, 2012, 11:12:46 pm »
Show us the code as a minimal example, we are no magicians that can read your mind and using threads often isn't a trivial thing to do, since there are many possibilities to do things wrong. ;)

9375
General / Re: Resolutions... Yes that topic!
« on: October 23, 2012, 04:53:00 pm »
It depends on what you want to achieve.
If you adjust the view to match the window resolution you'll get more actual space to fill and others with a smaller resolution won't see as much as you do.
If you just scale the view, but keep the resolution ratio the same between all clients, then everyone one will see the same thing, some just a bit more scaled up/down.
The third option is to adjust the view, but scale the content. But this gives you more work, since you'll also have to use scaled coordinates vector etc.

As a note: When scaling things you lose quality of the image/texture thus you may want to have different resolutions and swap them at a certain points so you'd get a nicer result.

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