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Messages - eXpl0it3r

Pages: 1 ... 624 625 [626] 627
9376
SFML website / SFML 1.7 snapshot??
« on: February 22, 2011, 04:39:29 pm »
Aha! :D
Should habe thought of that! :roll:
So 1.7 just holds all the little chances (bug fixxes) since 1.6?
Will there actually be a 1.7 release since 2.0 is more likly to be the way to in the future?

eXp

9377
SFML website / SFML 1.7 snapshot??
« on: February 22, 2011, 03:46:03 pm »
I was browsing through the website and noticed on the download page:
"SFML 1.7 snapshot"

But the SFML release thread doesn't list that version.
And SVN repository doesn't have any clue to version 1.7...

So it seems like a mistake, or is the rest of the website just not uptodate?  :D

eXp

9378
SFML projects / Having dll files available for download
« on: January 28, 2011, 01:37:28 pm »
Quote from: "Laurent"
There are only a few rules, and they all apply to source code. You're free to do whatever you want with compiled binaries.


Why is there no "like"-button?  :D

9379
SFML website / Can't download SFML2
« on: January 28, 2011, 10:29:35 am »
Quote from: "NorthernGate"
Sourceforge SVN is down atm. Really do need SFML2 though.


I didn't experience that...
On my side the download just starts fine,  :shock:

9380
Quote from: "WitchD0ctor"
You should fix your link!


Most defenetly...

Don't feel offended, but for a wiki entry a proper English would be good. Had trouble understanding what you want to tell us.  :wink:
(Yeah and I know my English isn't perfect as well)

(Arrg this still sounds so rude, but I don't want to be rude, just wanted to point out that the description text is hard to read...) :D

Also what exactly can your libs do?
Sys Res Video Gui NetServer NetClient doesn't say much...

I hope we're gonna see the libs soon! :-)

eXp

9381
SFML website / Can't download SFML2
« on: January 28, 2011, 02:38:31 am »
Must be a problem on your end...
What browser do you use?
Is JavaScript activated?
Does just the download not start or what's the problem?

eXp

9382
SFML website / ['request'] Overall navigationbar
« on: January 28, 2011, 12:57:32 am »
Quote from: "Laurent"
The wiki is fine.
The task tracker needs to be updated, and used a lot more (currently it's not really relevant nor useful).
The forum needs to be migrated to something more recent.
The website needs a slight update (both visual and functional).

And an overall menu...  :D

9383
SFML projects / Open2D (Game editor/creator)
« on: January 23, 2011, 07:34:06 pm »
Sounds nice! =)

I hope to see some source code!
You say it runs on linux, but is it linux only, or should it be running in windows (or mac) too?
Would be very nice if the official site was in English. ;)

eXp

9384
General / Crash on closing window [SFML2]
« on: January 21, 2011, 01:20:48 am »
Quote from: "Laurent"
More about this after I try what we're talking about on the french forum ;)


Okay ;-)
I should understand French, but I don't like it. xD

9385
General discussions / Updating SFML
« on: January 21, 2011, 12:16:56 am »
It always depends what part of the API you used...
The part that I had to change weren't that big.

WindowSettings -> ContextSettings
sf::String -> sf::Text
sf::String::setText -> sf::Text::setString

That was all... ;-)

9386
General / Crash on closing window [SFML2]
« on: January 20, 2011, 08:24:46 pm »
Quote from: "Laurent"
finally

 :lol:

Do you know then why the errors occure, or what are you gonna write? ;-)
Did you ever talk to ATI? :-P

9387
General / Crash on closing window [SFML2]
« on: January 20, 2011, 07:42:28 pm »
I get a similar error, but I use an Intel Mobile graphics card...
What's interessting, when I don't define the /SUBSYSTEM Windows parameter for the linker, I don't get an error (but a console window).
As soon as I add the subsystem I get the error and the debugger puts me into the file dbgheap.c...
But when I debug everything after the 'return' statement of the main() function, I end up in the functin crtExitProcess (crt0dat.c) which then calls ExitProcess(status). Just after that call, the programm crashes and the debuger jumps again to the dbgheap.c, but then the error either had to be occured before the crash, or I don't understand how it can occure when this function wasn't even called at the time of the crash...

Strange thing. I hope Laurent will fix it soon, until then I just won't use the subsystem thing. :-P

9388
General discussions / Using Directx with SFML
« on: January 19, 2011, 10:00:00 pm »
Quote from: "Silvah"
Quote from: "eXpl0it3r"
I've programmed in the past a bit with DX and as far as I know, you won't be able to compile with MinGW for any DX app, since DirectX is based on the whole Microsoft stuff.
It's not true, MinGW works just fine with the official DirectX SDK.


Ah okay didn't know that! ;-)

9389
General discussions / Using Directx with SFML
« on: January 19, 2011, 03:46:29 pm »
I know you don't wanna use DX anymore but since this is the topic I'm still gonna add my 'knowledge'. :D
I've programmed in the past a bit with DX and as far as I know, you won't be able to compile with MinGW for any DX app, since DirectX is based on the whole Microsoft stuff.
But with the VC++ Compiler you would probably still be able to use SFML, since DirectX only needs to know little about the window, which you would have to extract probalby by hand. ;-)
Then again when we look at what SFML provides and what DX can do, I think it doesn't make sense to use both in one application. So you got it right either use SFML + OpenGL and be cross-platform (if you programm right) or use DirectX and stay on Windows. :D

eXpl0it3r

9390
SFML website / ['request'] Overall navigationbar
« on: January 18, 2011, 01:15:59 pm »
Quote from: "Laurent"
I just need time.


I've got some, but I can't lend it to you... ;-)

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