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Messages - eXpl0it3r

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9376
SFML projects / Re: AW: Re: SFMLUploads.org - Relaunch!
« on: October 24, 2012, 11:29:46 pm »
The following issues have been resolved:
  • A bug with the paths prevented the deletion of images.
  • There have been numerous errors with redirection, which also lead to unwanted results.
The following issue is known but does not influence the performance of the service.
  • The Facebook like button has been temporarily removed, since it caused the website to load extremely slow.

Nice1 for taking up the project for SFMLUploads, I use it all the time!
Glad to hear! :)

9377
Graphics / Re: Image Deformation in SFML
« on: October 24, 2012, 11:20:04 pm »
If someone can't wait to get a 'working' copy of the class, I've rewritten the rendering part, but since I don't quite know on how to handle the class to get nice effects, I can't really test everything, anyways here you go. ;)
You could for instance use to get to know the class a bit better and then once Spidyy will have finished the remake (with different function names and improvements ;) ) you should definitely use his version.

9378
Graphics / Re: Image Deformation in SFML
« on: October 24, 2012, 10:43:22 pm »
And regarding this, what would be the faster way to display dynamic mesh? Directly calling glVertex3, like the old renderer.AddVertex(), or using a vertex array we clear and rebuild each frame?
The 'clean' way would probably be to use a sf::VertexArray or use your own arrays of sf::Vertex, SFML will then pass that on to OpenGL, but if you really want to watch out for 'fast' as in performance, then the direct OpenGL calls might be faster. ;)

9379
General / Re: Raspberry Pi
« on: October 24, 2012, 09:05:47 pm »
And you say yet? Have their been any updates about it? Or is the information provided in the linked post everything?
If it was you could read it on your own and I wouldn't have to write it here... ::)

But since Android is also based on ARM the discussion is kind of the same and you can search on the forum for Android where you'll find some 'official' statements from the developer (Laurent). As we see the development speed at the moment, things won't get there very soon and we can only hope that someone else will really do the conversion (iirc there is even a half working version for Android...). ;)

9380
General / Re: Raspberry Pi
« on: October 24, 2012, 08:48:38 pm »
Reading a bit more on the website & informing yourself on the platform Raspberry Pi is running on or simply using the search function of this forum which would have given you this post, you could've easily found the answer: No SFML doesn't support ARM platforms (yet). ;)

9381
General / Re: Mouse input
« on: October 24, 2012, 05:14:14 pm »
Well, as I said, the structure actually works fine for keyboard input.
So? Everyone gets lucky once. ;)

It seems like the event and real-time system have an equally fast reaction, where as for the mouse input the real-time system is faster. But that's just some blind guessing and as Laurent said, the systems are completely different and should not get mixed. Use the second version and you'll be find. :)

9382
Window / AW: Prevent Clicking Offscreen
« on: October 24, 2012, 03:23:44 pm »
What OS & compiler are you using then?
The events should be triggered if the window loses focus or have you integrated it with Qt/wxWidget or similar?

9383
General / Re: Trying to link statically, crashes on launch
« on: October 24, 2012, 01:13:07 pm »
And you don't define SFML_DYNAMIC with the static libs anymore, right?

You run things through the debugger and find out where the application crashes with the callstack. ;)

If you're using any global objects (specially resources) then this might very well be the source of your problem...

9384
General / AW: Trying to link statically, crashes on launch
« on: October 24, 2012, 11:26:38 am »
Also which compiler do you use exactly?

If you link statically there's no reason for the dlls. ;)

I'd advise you to use SFML 2, because SFML 1.6 is over 2y old, contains many bugs and lacks a lot of features... ;)

9385
System / AW: sfml threads and wxwidgets
« on: October 24, 2012, 10:46:17 am »
If you just want to display some information, then why do you 'have to' use wxWidget?
Just use everything that SFML provides...
Not that this immedietly will solve the problem, but it makes it easier.

Your posted code doesn't help at all, because it's neither complete nor minimal, i.e. we've no idea what you actually do...

9386
Window / Re: changing number of pixels, with SFML/Window.hpp
« on: October 24, 2012, 10:40:48 am »
How do you check that you got only 400x400 pixels?
I'd say you use the viewport thingy wrong, but then again I've no idea about OpenGL...

I strongly advise you against the use of SFML 1.6, it's over 2 years old, contains many bugs and lacks a lot of features... ;)

9387
SFML projects / AW: Re: eXpl0it3r's Examples
« on: October 24, 2012, 10:18:01 am »
I actually really really like this idea. I think a new wiki category with examples would be an even better idea. That way everybody can edit, extend and explain them. Examples are an awesome thing for beginners, because they can look at existing working code and try to understand things. This would be a nice way to extend the sfml examples without blowing up the whole SDK.
Well we actually got the Source Code category, which could be a bit similar.
I'm aware that this could be wiki material, but for me it's kind of hard to maintain the wiki pages, where as my Git repository is simple to keep uptodate. Maybe I could create a similar wiki page to this forum post, that captures the ideas and just link to my repository...

Clamp is a template that clamps a value in given range. I'm sorry I forgot to explain that. I can post the exact code when I'm on my other machine.
Yeah I kind of thought that this was the purpose. But what are the parameters for?

I actually haven't thought about any licensing yet, because I just use it myself. I'll think about it.
I'll only use it if it's compatible with the zlib license. (Otherwise I might just steal the idea and use my own implementation.) ;D

9388
Window / AW: Prevent Clicking Offscreen
« on: October 24, 2012, 09:04:05 am »
Unfortunatly there's no way in really locking the mouse in. See the discussion here.

9389
General / AW: How does the timers/clocks work?
« on: October 24, 2012, 01:35:45 am »
How about window.setFramerateLimit(60);? ;)

9390
SFML projects / Re: eXpl0it3r's Examples
« on: October 24, 2012, 12:12:46 am »
Nice! Looks good. I like the idea of collecting a couple of working examples! Especially since I was involved in a couple of them.
Glad you like it! :)

I only took a quick look at the hue shift example. I faced the same problem lately. But I solved it like this:
What exactly does Clamp do?
If it seemed to work fine, would it be possible to use it in the example (i.e. does it use a zlib compatible license)? ;D

Great!
Pole Position !!!  :'(  ;D
I had more Grand Prix Circuit, which I've played quite a lot, in mind when creating the layout. :D


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