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Messages - eXpl0it3r

Pages: 1 ... 635 636 [637] 638
Graphics / How to do animation
« on: August 24, 2011, 01:52:51 am »
Just to be said, the sleep method isn't such a nice thing...

For animation you need two things:
- diffrent images
- the right timing

Dependend on what you're trying to do there are two solutions that pop into my mind:

Use sf::Clock (as mentioned)
Instead of letting your application sleep check with a sf::Clock how much time has passed and change the image, play around with (or calculate) the timing.

Make your animation depended of the framerate
Your application runs with a framerate, which without fix limit only depends on your graphiccard and CPU power. Normaly 24-120fps will be enough so the extra 5000 that your PC maybe could produce are just waste, so it makes sense to set a limit.
With sf::Clock again you can findout the time between frames and use that to calculate for how many frames you show a image.

SFML projects / Fruit Chase
« on: August 24, 2011, 01:36:34 am »
Ah /file/ it is not /code/... ;-)
Thanks Nexus!

SFML projects / Fruit Chase
« on: August 23, 2011, 01:45:33 am »
Unfortunately the link is dead, maybe because of the changes to the SFMLUploads-site... :(

Can you fix the link?

SFML website / SFML 1.7 snapshot??
« on: February 22, 2011, 04:39:29 pm »
Aha! :D
Should habe thought of that! :roll:
So 1.7 just holds all the little chances (bug fixxes) since 1.6?
Will there actually be a 1.7 release since 2.0 is more likly to be the way to in the future?


SFML website / SFML 1.7 snapshot??
« on: February 22, 2011, 03:46:03 pm »
I was browsing through the website and noticed on the download page:
"SFML 1.7 snapshot"

But the SFML release thread doesn't list that version.
And SVN repository doesn't have any clue to version 1.7...

So it seems like a mistake, or is the rest of the website just not uptodate?  :D


SFML projects / Having dll files available for download
« on: January 28, 2011, 01:37:28 pm »
Quote from: "Laurent"
There are only a few rules, and they all apply to source code. You're free to do whatever you want with compiled binaries.

Why is there no "like"-button?  :D

SFML website / Can't download SFML2
« on: January 28, 2011, 10:29:35 am »
Quote from: "NorthernGate"
Sourceforge SVN is down atm. Really do need SFML2 though.

I didn't experience that...
On my side the download just starts fine,  :shock:

Quote from: "WitchD0ctor"
You should fix your link!

Most defenetly...

Don't feel offended, but for a wiki entry a proper English would be good. Had trouble understanding what you want to tell us.  :wink:
(Yeah and I know my English isn't perfect as well)

(Arrg this still sounds so rude, but I don't want to be rude, just wanted to point out that the description text is hard to read...) :D

Also what exactly can your libs do?
Sys Res Video Gui NetServer NetClient doesn't say much...

I hope we're gonna see the libs soon! :-)


SFML website / Can't download SFML2
« on: January 28, 2011, 02:38:31 am »
Must be a problem on your end...
What browser do you use?
Is JavaScript activated?
Does just the download not start or what's the problem?


SFML website / ['request'] Overall navigationbar
« on: January 28, 2011, 12:57:32 am »
Quote from: "Laurent"
The wiki is fine.
The task tracker needs to be updated, and used a lot more (currently it's not really relevant nor useful).
The forum needs to be migrated to something more recent.
The website needs a slight update (both visual and functional).

And an overall menu...  :D

SFML projects / Open2D (Game editor/creator)
« on: January 23, 2011, 07:34:06 pm »
Sounds nice! =)

I hope to see some source code!
You say it runs on linux, but is it linux only, or should it be running in windows (or mac) too?
Would be very nice if the official site was in English. ;)


General / Crash on closing window [SFML2]
« on: January 21, 2011, 01:20:48 am »
Quote from: "Laurent"
More about this after I try what we're talking about on the french forum ;)

Okay ;-)
I should understand French, but I don't like it. xD

General discussions / Updating SFML
« on: January 21, 2011, 12:16:56 am »
It always depends what part of the API you used...
The part that I had to change weren't that big.

WindowSettings -> ContextSettings
sf::String -> sf::Text
sf::String::setText -> sf::Text::setString

That was all... ;-)

General / Crash on closing window [SFML2]
« on: January 20, 2011, 08:24:46 pm »
Quote from: "Laurent"


Do you know then why the errors occure, or what are you gonna write? ;-)
Did you ever talk to ATI? :-P

General / Crash on closing window [SFML2]
« on: January 20, 2011, 07:42:28 pm »
I get a similar error, but I use an Intel Mobile graphics card...
What's interessting, when I don't define the /SUBSYSTEM Windows parameter for the linker, I don't get an error (but a console window).
As soon as I add the subsystem I get the error and the debugger puts me into the file dbgheap.c...
But when I debug everything after the 'return' statement of the main() function, I end up in the functin crtExitProcess (crt0dat.c) which then calls ExitProcess(status). Just after that call, the programm crashes and the debuger jumps again to the dbgheap.c, but then the error either had to be occured before the crash, or I don't understand how it can occure when this function wasn't even called at the time of the crash...

Strange thing. I hope Laurent will fix it soon, until then I just won't use the subsystem thing. :-P

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