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SFML projects / Re: Aurora
« on: September 21, 2012, 08:18:42 am »So, instead of using another compiler that better suits your needs, you just write your own C++11 implementationWell the library is not developed only for his purpose and he probably doesn't like to force people into using a specific compiler.
I think you are setting your own limits
Keeping the compabiliy will limit the ability of C++11 features but keeps the possibility of using MSVC. It's not the nicest thing, but it maybe better than not supporting MSVC at all.
For the one game I'm working on, we're currently moving to MinGW 4.7.0, because of the lack of C++11 features, but we don't need to support MSVC because it's only the dev team that has to work with the code...