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Messages - cooldog99

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61
Hey guys it's been updated with a bunch of your suggestions, thanks!
we BELIEVE crafting bug has been fixed, however you must use NEW saves, and old ones will not work...

New Updates from 0.0.50 to 0.0.51:
-Gathering stopped when shooting/punching
-Added Scrap Rubber!
-Added more recipes. (Changed recipes to require rubber)
-Added more gui to crafting! (And crafting button!)
-Added rifle (allows rifle/winchester!)
-Added night/day gui (orb)
-Fixed crafting bugs
-Fixed collision bugs
-Offline mode

Download is on first post on this thread and on site :)

62
Quote from: "Groogy"
Aight it's getting late here but I stopped at 3170 points. Do you upload the points to the website to keep track of highscore or something?


Not yet, but we will.

Wow you played ALOT, Thanks!!

63
Quote from: "Groogy"
Well yeh but with a little modification. I had 25 when I looked. But I think that it should be those 25, in a group together. You know the classical zombie is that they come in hordes. You know the zombies don't have to be spawned. You can randomly choose "Aight let's horde him now" and send a massive way chasing him. So you spawn them at a moment and as they spawn they immediately come after him from just right outside the screen.

Another possibility is that the zombies can be drawn together, so that they slowly lurk to together and over time amass a large horde.


Interesting, we may just implement that..

straggler zombies and Mass hordes, sounds pretty awesome :D
Thanks for the suggestions.

64
Quote from: "Groogy"
Well the durability is kind of two way depending on how you look at it. If you take a game like Diablo 2 where we have durability on the weapon. It adds nothing to the gameplay and is only an irritation moment where you have to go back and repair your weapon. Though in your game which is about survival it would add a level of difficulty to the game as the player will be in deep shit if he doesn't take care of his weapons.

A feature like that can both make and break gameplay. It all boils down to: "Does it fit in our game? Will it add something to the game? If yes then what?"


Very good point, I actually think it may fit into the game, we'll have to sit down and think about it :)

Also Do you find the zombie count appropriate?
Click "O" and find "ZombieCount" variable to see how many zombies are currently on the map.

65
Quote from: "Groogy"
Well the image doesn't change on the character, though I think you already know that. Dual wielding would be cool. Though crafting modifiers to the gun would be awesome. Maybe lasersight, clip-extensions, stabiliser(increase accuracy). Add durability to the weapon so that it degrades over time first doing less damage and being less accurate and at last become completely useless.

Maybe some explosive weapons too?


Image for character changing: Planned.
Duel Wielding, Very cool: Considered
Gun Mods: Planned, and Structure of code is already there.
Durability, interesting... would feel more real eh?
Explosive weapons, Oh most definitely!

Thanks :D
We're loving the input from you wonder SFML Forum guys!

66
Quote from: "Groogy"
FUCK YEH I GOT AN AK47! THIS RULEZ! DIE ZOMBIE DIE!

Update: I got an Shotgun by mistake.. SWEET!


edit: niiice

LOL! Glad you like it :)

Any gun suggestions? We're going to add a lot more soon.

67
Quote from: "Groogy"
Quote from: "cooldog99"
Quote from: "Groogy"
GAH HOW DO I BUILD THIS DAMN AK47, feels like I've tried every possibility... The idea with having resources drop recipes would be nice. Or any other way to get a hold of them or something that hints on how they are built.

Also in the workbench, don't cap to nine slots, it's too minecrafty, if you need more space for it then don't hesitate to expand it for a recipe.


Yeah, we'll add a way to find recipes ^_^

3x3 was just a nice starting point, we'll expand, no worries ^_^

AK-47
0 = blank
1 = metal
2 = wood
3 = smg

i'll do rows 1-2  and leave last one for you :)
1-1-3
0-1-2
?-?-?


Knew it! Knew I was gonna do it with the weapon, though I tried with a pistol.. so hmm let's see.. how would you make a SMG.. I guess you use the pistol for that.

Also a great idea for the environment, put it in an urban environment and have doors and let the user walk around in different shops to get resources and scavenge there. So instead of zombies taking down walls they can break the doors that the player closes after him, and instead of letting the user build walls he builds barricades like nailing down the door or putting sandbags in the way. Also as a nice effect for when you get Multiplayer, if a player dies, turn his body into a zombie :D


:Hint: Smg is very similar to AK47 recipe, but no wood, and not as much metal, and yes with pistol :p

Urban environment is what we're going for, we'll add ruins, broken down buildings, even NPC's that sell you stuff, you'll be able to team up with survivors or kill them all >:)

I LOVE The multiplayer dying suggestion!

Thanks ALOT for the input!

68
Quote from: "Groogy"
GAH HOW DO I BUILD THIS DAMN AK47, feels like I've tried every possibility... The idea with having resources drop recipes would be nice. Or any other way to get a hold of them or something that hints on how they are built.

Also in the workbench, don't cap to nine slots, it's too minecrafty, if you need more space for it then don't hesitate to expand it for a recipe.


Yeah, we'll add a way to find recipes ^_^

3x3 was just a nice starting point, we'll expand, no worries ^_^

AK-47
0 = blank
1 = metal
2 = wood
3 = smg

i'll do rows 1-2  and leave last one for you :)
1-1-3
0-1-2
?-?-?

69
Quote from: "Groogy"
The game is running well on 60-65 FPS on my laptop. If you add more things to craft I definitely think that the game got potential, if you add some kind of base-building to the whole thing.


Excellent, it's capped at 60.

We'll be adding ALOT now that the engine is almost done.
Now we just need mass suggestions ^_^

Thanks for trying it out and giving input, much appreciated :D

70
Quote from: "Groogy"
Ah okay, got it to work again after juggling around with wood and metal in the workbench.


Ahh that's good!

May I ask what's your general FPS?
I wanna do a survey of average speeds to make sure the game isn't too laggy.

71
Quote from: "Groogy"
Looks to me that it's a Zombie version of Minecraft. So far you can only craft weapons right? Do you intend to let the user craft anything else for like fortifications or maybe upgrade his house or something like that?

Also after making my first Ammo, I can't make ammo again?

Walls, Food, Armor, and MANY more items are planned.

Currently there is:
1 secret item
6 guns
1 shirt(lol)
1 ammo

It kinda has the feel of minecraft, but it wont be nearly the same ;)

Be sure to read up on our adventure mode plan (above posts).

Ammo should work fine.
There is a crafting bug I am fixing right now as a matter of fact. so that may be it.

72
Quote from: "DevilWithin"
Still, fantastic work! Good to see the good ones emerge :D


:D Thanks!

Be sure to check back in a month, we work on this everyday (5+ hours a day)

We actually are planning something HUGE for it. "Adventure" mode for it.
basically instead of now "Survive" you get to play with the RPG concept of it and BUILD a paradise in an zombie apocalypse.

This really is just a demo of our engine :)

73
Quote from: "DevilWithin"
Im not used with sfml networking at all brother!

But you probably need to write a function to send the items individualy! I don't think a vector or a list can go binary and back without harm :D

you may be right on that one..
I'm experimenting with the >> << operator settings and seeing what I can come up with.

74
Quote from: "DevilWithin"
I wonder, since i had to create an account and stuff, will it be multiplayer or something?

Should be fun to have company in that lonely world ;D


Correct guess!
Multiplayer is planned VERY soon ;)

I'm currently undergoing the "planning" stage of it.

Say, would you know how to transfer a dynamic std::vector and std::list through packets in sfml? xD

75
Quote from: "DevilWithin"
Why not speed things up a little? more resources, more movement speed a little, for both player and zombies, to make it more of a fast-paced action game!

Days seem long, a way to check what time it is could help! As well as a couple of hours zombie-free, to invest in RPG aspects, while the rest of the time, fight like crazy!

Also, please insert a feature to inform the player of whats happening, like a log message that stays some seconds, such as "You have obtained scrap metal x1".

If the resource thingies could throw up recipes with a low chance, could help guessing the combinations, i guess :D

and cmon, let us see the pistol working :D

Good job man, the game was not perfect yet, not 100% playable yet, but i simply loved the way you finish well the features that are already there!
Everything that was there, seemed to work nice, which really made it taste better :D

I will have the pleasure to play your game through when there are more things, for now i will just experiment here and there because it gets boring without the action :D


Oh man, you guys are awesome :)
Thanks for the suggestions.

Also I forgot to put up

hold Left Shift to sprint ^_^.
if you press "O" you can see debug text, and see GlobalTime(Time of day)
starts at 0 and complete darkness at 230.
and noted on fast pace.

Again, thanks guys, so glad people like our game and it's only Pre-alpha!

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