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SFML projects / Re: Open Hexagon - challenging fast paced game
« on: November 17, 2012, 07:12:33 pm »
Oh, I didn't even realize there were other leves, dang. Should've read the complete post.

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http://en.sfml-dev.org/forums/index.php?topic=9561.0
From tutorial:Source: http://en.sfml-dev.org/forums/index.php?topic=9701QuoteA mistake that people often do is to forget the event loop, because they don't care yet about handling events (they use real-time inputs instead). But without an event loop, the window won't be responsive; indeed, the event loop has two roles: in addition to provide events to the user, it gives the window a chance to process its internal events too, which is required so that it can react to move or resize user actions.
Sometimes I wonder why I waste so much time writing tutorials. It blocks the release of SFML 2.0 and people never read them anyway.