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Messages - meissner61

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16
General / SFML 2 confused as confused can be
« on: April 10, 2011, 05:18:23 pm »
Oh wait a second. okay so i just selected visual studio 10 instead of x64, and it seems to have worked. So did i just get the basic SFML files i need and do i continue to use them like 1.6? (Like linking and and adding headers and libraries)?

17
General / SFML 2 confused as confused can be
« on: April 10, 2011, 05:03:50 pm »


Here it is, but i have a feeling im just doing something basic wrong.

My steps of doing stuff was

1. download SFML 2 snapshot

2.Run that snapshot through cmake


I think im missing that stuff where he talks about vars bat file but i didnt understand the steps in the tutorial

18
General / SFML 2 confused as confused can be
« on: April 09, 2011, 06:49:01 pm »
Okay so i am trying to follow the cmake tutorial which i am not even sure if is the one i should be following. Here are my steps so far.

1. it sais to find the "vcvars32.bat" file, i cant find that but i found one called "vcvarsall.bat" So i clicked that instead. and got a CMD window telling me its setting up environments which disappears after 2 seconds.

2. I Downloaded the SFML 2 snapshot and tried to put it through cmake only to get a

Quote
http://msdn.microsoft.com/en-us/windows/bb980924.aspx


error. I dont understand anything so far. the error is a link to the windows 7 SDK apparentlly.. I know im asking for basically the whole tutorial re-explained here but if someone could take the time to help me out i would really appreciate it. Thank you in advance.

19
General / [SOLVED] SFML 2.0 Compiling Woes
« on: April 01, 2011, 08:30:01 am »
Hey maybe you can explain how you compiled SFML 2? There are some video tutorials on how to do it but are the steps still the same since he changed from SVN to GIT?

20
Window / sfml-window startup
« on: April 01, 2011, 04:26:05 am »
no i understand but setting up SFML-2 is alot more complicated to set up than the pre built 1.6 version... which i even had some trouble with that.

21
Window / sfml-window startup
« on: April 01, 2011, 03:07:35 am »
thank you, ive just been not keen on using it because its still new and i dont want randomness that i wont be able to figure out but i will probably try it

22
Window / sfml-window startup
« on: March 18, 2011, 06:00:31 am »
i have seen the SFML 2.0 - soon to be- for a while.

Any idea on the time frame of release?

23
Window / sfml-window startup
« on: March 17, 2011, 08:26:36 pm »
I do have an ATI card, DXdiag sais that my driver version is 8.801.0.0 and my DDI version is 10.1.. Does SFML hate me?

Yeah i think the Catalyst versions is what i should be looking for. its 10.12 UGH!!

24
Window / sfml-window startup
« on: March 17, 2011, 06:52:38 am »
I tried copying and pasting the code from window startup tutorial

but I get a console program that does nothing and shows nothing... no errors.

25
SFML website / Getting started tut.
« on: March 16, 2011, 11:52:13 pm »
Yes i didnt meant the whole thing be re-written. Just that once the setting up gets to the linker input setup I had to start experimenting. (Though i will admit i am a noob so that may be why)

It just leaves off saying to add the
Quote
sfml-system.lib
 and not saying that you need to copy that dll to your project, the only reason i thought to do that was because i have previously followed
LazyFoo's tutorial.

And also the whole part about static / dynamic DLL's was confusing to me but thats just cause im a noob and nitpicking :)

26
SFML website / Getting started tut.
« on: March 16, 2011, 11:37:44 pm »
I Would just like to say that i had trouble with this tutorial because of some steps not being underlined. like copying and pasting the dll's from the sdk into our project folder.

Just saying that you guys might want to consider re-writing it unless its meant  to be noob proof..

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