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Messages - TTK-Bandit

Pages: 1 [2]
16
Feature requests / More Keys for Press/Release events
« on: March 12, 2008, 10:48:31 pm »
definetly better, altho, now I found its missing translation for different keyboard layouts, sdl calls it unicode translation I think.
a lot of the keyinputs just dont match the names you gave them on my keyboard or still give 0 as code, I guess due to the different layout.

also the numpad should have unique key inputs too, not just for the numbers, but also for plus, minus, enter, etc

one weird thing I noticed, was that F12 triggered a breakpoint that was not in my source.

17
Feature requests / some suggestions
« on: March 10, 2008, 05:11:49 pm »
I dont like the idea of vectors & physics in a library like this.. this should be optional.
I am working on a game library,  and it already has a pretty good set of vectors,
if you'd use your vector class all over, I'd always have to convert before I could use stuff.
this may sound selfish in the first place, but I think there are others who would agree with me.

18
Feature requests / More Keys for Press/Release events
« on: March 10, 2008, 04:29:46 am »
cool thx

19
Window / any way to make sure the opengl window is the active one?
« on: March 10, 2008, 04:29:02 am »
ok, thx, any timeframe ? I know its always hard to give dates, but weeks or month ?

20
Window / any way to make sure the opengl window is the active one?
« on: March 10, 2008, 01:34:37 am »
I want to make the mouse turn the camera, when the opengl window is active (focused),
but the gainedFocus and lostFocus events are not reliable, often they come when they shouldnt, or they dont come when they should.
like when switching from windowed mode to fullscreen or vice versa, I always get lostFocus.
Is there any way to check wether the app has focus or not ? couldnt find anything except for the events.

21
Feature requests / More Keys for Press/Release events
« on: March 10, 2008, 12:26:49 am »
hey
I've just played a little with sfml, and I must say I like it very much, works better for my needs than SDL.
But the number of keys available for keypress events are too limited.
The first thing I missed was the tilde key, for those who know quake, its the console key (the key left from the 1).
found out it is VK_OEM_5 on windows..

the super keys are missing (windows keys), the menu key, the key right to the left shiftkey, the dot key, the period key, etc.. there are a few more, but I guess you got what I want..

anyway, since some keys might be available on some OS, and others won't, would it be possible to at least send the original keycode out, so one could check it manually, instead of getting a key event with code 0 ?

Another thing that is bugging me, is that there is only one key event for shift/ctrl/alt, but in games I would be interested in having one for left and one for right.

Thanx, great work!

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