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Messages - Ceylo

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76
News again: sfeMovie builds on Windows are now fully done with Visual C++, no more MinGW involved! More details here

77
Some big news:
- Seeking is now fully supported! More details here
- MinGW binaries are no more more provided. The only supported build toolchain on Windows is now Visual Studio 2013

Also, I just noticed that I forgot to post about it here last december: sfeMovie has switched to C++11. More details here.

78
So in the end could you get everything to work?

79
MinGW knows how to handle Windows paths. I'm not sure about what you mean when saying "run this file". Apart from the details specified in the Getting Started section, you're just supposed to run CMake with "MSYS Makefiles" as generator and then run 'make' within the MinGW terminal with the current working directory being your build directory.

80
SFML website / Re: SFML 2.2 MinGW downloads clarification
« on: May 01, 2015, 05:06:45 pm »
Ok. Before I try to make my library compatible with one of the 3 GCC that was used for SFML, can you tell if all 3 are planned to be kept? I would like to avoid changing the compiler support again on my side :)

81
SFML website / Re: SFML 2.2 MinGW downloads clarification
« on: May 01, 2015, 04:08:32 pm »
Then what about a * detailed below the table?

82
SFML website / Re: SFML 2.2 MinGW downloads clarification
« on: May 01, 2015, 03:24:18 pm »
Wouldn't writing "MinGW-w64 (DW2)" instead of "MinGW (DW2)" be just fine ?

83
SFML website / SFML 2.2 MinGW downloads clarification
« on: May 01, 2015, 03:00:57 pm »
Hello,

Is it possible to clarify which MinGW distribution was used to build the "GCC 4.9.2 MinGW (DW2)" download?
Currently mingw.org only ships GCC 4.8.1 so this SFML download was obviously built with another distro.

This would help me because the library I'm making is built with the original MinGW and the produced binaries are not compatible with SFML's "MinGW" binaries.

Thanks,
Ceylo

84
Hi neobit,

From what I can see you downloaded the sources of version 1.0. It is quite old and the build system and features have evolved a lot in the meantime. I won't bring any fix to this version so I recommend that you download the latest sources from the GitHub page https://github.com/Yalir/sfeMovie (download zip button on the right).

A part from that I see that you're using mingw32-make. Building requires more than that mingw32-make, it also requires that you run make from a real Shell environment (namely the one provided by MinGW when installed with MSYS).

85
Hi upVote,

I'm glad you like it :) As for the additional dlls… I must admit I have never noticed ;D . Just because I have MinGW binaries in my PATH. That's really good to know, and one more reason to get rid of MinGW for building FFmpeg :)

86
@A Docile Sloth
It looks like the problem was the SFML binaries I was using on the build system. I replaced that with what should be used and now I can't reproduce the problem anymore. The download links provide the updated binaries. Can you confirm that it is fixed?

87
News again. I've done tests with older releases of sfeMovie, in order to check when the problem appeared. And none of the binaries up to last december worked. So I tried to replace SFML binaries and... surprise, even the latest binaries work fine with SFML 2.1, but not 2.2.

What is weird is that SFML 2.1 binaries are for VS2012 builds, while I use VS2013. So it should not work. And SFML 2.2 binaries, both VS2012 and VS2013 do not work. While SFML 2.2 for VS2013 should be the perfect match.

So for the short term, using SFML 2.1 binaries for VS2012 should do it. As for the fix, I still need to check whether this is an issue with SFML 2.2 or if it a problem with the SFML binaries I have been using till now to provide the downloads.

88
Grrr, I've had the bad idea of reinstalling MinGW too (in case it was the source of the problem), and now I get the same compilation error as you ;D

89
I've done some investigations. The problem does not occur with MinGW binaries and SFML-2.1. However MinGW binaries don't look to be compatible with SFML-2.2 (which uses a more recent version of MinGW). Unfortunately MinGW upgrade looks to be buggy (crashing) so I could not check this for now. Will try to do a full clean install of MinGW. If it doesn't change anything, I don't know where GCC 4.9.2 MinGW (DW2) used for SFML comes from...

So at least the problem is not with the FFmpeg dlls. As for Visual Studio, I noticed the build slaves have "Update 3" installed while I have "Update 4" locally. So I'm upgrading the remote installation and I'll see if it gives better results.

90
Certainly. It's quite long so I'll post the lines above the make error
I've seen posts with similar errors where it looks to be related to recent changes in MinGW. Didn't check further about this point for now. At least locally I can still build FFmpeg just fine.

Here is an "as simple as possible" program that breaks on .play() . Also included the SFML and sfeMovie files I used to make it. I keep the SFML folder in C:\. It's on Dropbox (click me)

If there's anything else you need to know, let me know.
Thanks :) I could easily reproduce the same error as you. I checked with fresh binaries from my website and SFML's one, same problem. Then I rebuilt sfeMovie and the error disappeared. Just replacing sfeMovie's dll made the problem appear again, while both dlls are supposed to be built from the exact same sources.

Can you try with https://www.dropbox.com/s/rinmsi1i0fylm7m/sfeMovie-d.dll?dl=0 and tell me if it also crashes? If it doesn't then something is wrong with the build environment that generate the downloadable files...

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