If you draw your sub-images inside a parent Drawable, then you can manipulate it as one piece and nothing will fall apart
I don't understand. How do you draw an image inside a "parent drawable"? I'm really confused. Can you place images inside some class called sf::drawable?
Lets say i have an image of 4000 x 4000. I cut it in IrfanView into four pieces of 2000 x 2000. Now i load these four images to SFML and convert them to sprites. Now I have four sprites. How do I make them stick together and refer to it in a single reference (like draw, move, delete)?
It's very complicated. In SFML, images and classes that use them are completely separated.
OK, so i understand that it is impossible to display a large image in a single sprite. But am I right, that it should be possible to load even a very large image to SFML? Then, you could create a sprite from a slice of an image with something like sf::sprite::load(sf::image, rectangle);
Right now, if I have a large image, it is just impossible to use with SFML. Note, that many images made using modern cameras are bigger than a single texture size. I am saying that only to point out, that support for large images is a feature that SFML would benefit from.