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General / Time based grid movement
« on: June 09, 2011, 05:13:38 am »
The best way is to get the location of the original tile, then get the location of the tile it's going to move to. Calculate how you're going to make movement between the two, and continue until the AI reaches its destination.
Ignore the direction part. I've got a better idea
Ignore the direction part. I've got a better idea