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General discussions / using C with sfml and C++
« on: March 25, 2008, 04:58:40 pm »
hi,
i am not new to opengl and c anymore,however i am not super fluent yet either, just a bit more than capable...my c++ needs a bit of practice but nothing experience wont fix.
i am currently looking for an alternative to sdl, my developing opengl program is written in plain C, other than the some of the normal tweaks between C and C++ would there be anything else to watch out for?
i am not new to opengl and c anymore,however i am not super fluent yet either, just a bit more than capable...my c++ needs a bit of practice but nothing experience wont fix.
i am currently looking for an alternative to sdl, my developing opengl program is written in plain C, other than the some of the normal tweaks between C and C++ would there be anything else to watch out for?