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SFML projects / Falling Rocks! (demo inside)
« on: September 09, 2011, 06:10:08 am »
You tube video looks very good.
Though on my pc it is unplayable. Your game does not scale motion with time.
Eg say it is meant to work at 30 fps but because my computer is more powerful and gets 90 fps all objects will go 3X faster.
Basically I hit start rocks flying past in a blur then I'm dead in 1 second.
It is weird though because the animated water and the menu select icon seem to animate at the correct speed.
If you need more help on how to implement this just ask. Though I suspect you already know and implemented it for animations anyway.
Though on my pc it is unplayable. Your game does not scale motion with time.
Eg say it is meant to work at 30 fps but because my computer is more powerful and gets 90 fps all objects will go 3X faster.
Basically I hit start rocks flying past in a blur then I'm dead in 1 second.
It is weird though because the animated water and the menu select icon seem to animate at the correct speed.
If you need more help on how to implement this just ask. Though I suspect you already know and implemented it for animations anyway.