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Messages - greeniekin

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61
SFML projects / Falling Rocks! (demo inside)
« on: September 09, 2011, 06:10:08 am »
You tube video looks very good.
Though on my pc it is unplayable. Your game does not scale motion with time.
Eg say it is meant to work at 30 fps but because my computer is more powerful and gets 90 fps all objects will go 3X faster.

Basically I hit start rocks flying past in a blur then I'm dead in 1 second.

It is weird though because the animated water and the menu select icon seem to animate at the correct speed.

If you need more help on how to implement this just ask. Though I suspect you already know and implemented it for animations anyway.

62
Window / get a window device context
« on: May 17, 2011, 06:39:10 pm »
I recently asked if i could use that to draw into 3d space. basically being able to use the z axis(though still flat text of course). I was told this is not possible.

If there is a way that would be great.

It would be so much better than making up images of the alphabet and using a textured quad, or storing a mesh of fonts.

63
Window / get a window device context
« on: May 17, 2011, 03:03:30 pm »
I am writing some code to do text in opengl. I am using wglUseFontOutlines based on some tutorials i have read.

The problem is i need a HDC for this to work. I can not see anyway to do that looking at your api.

Could you provide some information about this?

64
Graphics / render text in 3d space
« on: May 15, 2011, 01:35:55 pm »
I use opengl with sfml and one of the things i wanted to accomplish was to write text in 3d space. A long time ago I did this by having a quad for each letter.

Though I was thinking that sfml already has sf::text which i assume uses the same technique. Though it seems to be only designed to work in 2d.

Is there anyway that i can make sf::string draw to opengl at the current location and rotation?

I appreciate any help or advice you can offer.

65
General / local symbol `' has no section
« on: May 13, 2011, 10:10:34 am »
It is very strange. After trying a billion things. Updating everything trying different build of sfml. I managed to get it working.

For some reason if I linked the SFML libraries before winmm and the others i used. It wouldn't work. If i linked it after the rtMidi it would not work. If i put them in the middle it worked.

I don't get why. Especially since they do not depend on each other.

I am just thankful for getting it working. just sucks how many hours it took.

66
General / local symbol `' has no section
« on: May 12, 2011, 09:42:10 am »
I am trying to use two libraries to make a program. One is obviously SFML. The other is RtMidi.

Though I have have this annoying issues where I have everything linked as it should to get both working.
Though when I only have sfml code it is fine.
If I use only RtMidi code it is fine.
Though if i have even a single line from either in the other code I can not compile.

This is the error. There is a square where the question make is(obviously an odd ascii char of some kind) though it doesn't copy well.

warning: C:\SFML-1.6\lib\mingw/libsfml-window-s.a(dwzes00087.o): local symbol `?' has no section


I use code::blocks with mingw.

It has been driving me nuts. I have no idea what is wrong.
Also i'm not using it for midi out if thats what people are thinking. I'm using it for midi in, and it has to be in real time.

Any help would be much appreciated.

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