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Messages - Mindiell

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181
General / Static library linking with mingw on windows
« on: March 19, 2010, 10:23:35 am »
Quote from: "Mindiell"
Maybe because you kept something like 'SFML_DYNAMIC' ?
As I said, maybe he did use it, and do not need it anymore.
I don't know if defining SFML_DYNAMIC is "dangerous" while using statis libraries :)

182
General / Static library linking with mingw on windows
« on: March 19, 2010, 07:10:06 am »
I'm using Code::Blocks, it's a definition (-D I think ?)

183
General / Handling game logic and such...
« on: March 18, 2010, 08:30:10 am »
Maybe you can have a look on the wiki. I did this tutorial in order to be able to have menus and splashcreen without any questions about those ugly globals things ;)

184
General / Static library linking with mingw on windows
« on: March 18, 2010, 08:27:37 am »
Maybe because you kept something like 'SFML_DYNAMIC' ?

185
General / Can compile and execute but can't debug
« on: March 18, 2010, 08:26:29 am »
Don't you have a source code to show ?
a minimal one giving the same error ?

I had these kind of error recently and it was all my fault  :oops:

186
SFML projects / CrawlBot : a bot for an ASCII rpg
« on: March 14, 2010, 10:09:32 pm »
Hi everyone,

Here is my project : It's a bot that will be soon (I hope) able to play Dungeon Crawl Stone Soup alone !

The web site is actually a simple blog. If you have any questions : I'm here ;)

187
General / LNK1104 Error
« on: October 02, 2009, 01:58:13 pm »
System, EDI, compiler ?

188
General discussions / Re: Automatic batching in sfml2 branch
« on: September 24, 2009, 02:13:50 pm »
Quote from: "Laurent"
- windows are no longer active by default

You probably have to SetActive your RenderWindow  :wink:

189
Graphics / Masking sprites.
« on: September 16, 2009, 06:53:25 am »
Are you speaking about transparent colors ? Yes, there are some :
- sf::Image : CreateMaskFromColor
- use an image with transparency

190
System / Passing variables to threads
« on: September 16, 2009, 06:50:25 am »
Don't use a thread for a simple bullet !  :shock:

You just have to create a bullet object, and update its position every time passed (assign a speed to the bullet). When you draw the sprites, the bullet will go further and further by the time passing. And you could move everything else by the way ;)

191
Network / Broadcasting a Server
« on: July 25, 2008, 06:36:28 am »
This is the only solution on a LAN. You can only reach a server on the same address type than your IP. Today, each network interface can block the Broadcast and usually do it, so you have to stay on your little network.

An other idea is to show the server IP on the server screen when the app runs, and each client can know it easily (since a LAN is often on small areas).

192
General / Something strange... (Mouse click)
« on: July 10, 2008, 12:27:53 pm »
Quote from: "dabo"
Is visual studio forcing the window to have focus as the problem doesn't appear debugging it?
I have the problem even if under my EDI (C::B, I d'ont use VS).

193
General / Something strange... (Mouse click)
« on: July 10, 2008, 10:53:41 am »
I'll test it on another computer with XP Home to see if the same thing happens. I'll let you know...

194
General / Something strange... (Mouse click)
« on: July 09, 2008, 10:35:43 pm »
Tried on my home computer : no problem... It seems I can't reproduce it, all is running well !

I use the same C:B version here and at the office, the only difference I can see now is that we use XP at the office, and I'm still using W2K at home.

When speaking about Window focus, maybe XP is doing something that w2k is not ?

So it's maybe not SFML...

195
General / Something strange... (Mouse click)
« on: July 09, 2008, 10:21:21 pm »
I noticed the fast change when left button is clicked sometime. I thought it was something with window focus, it seems not.
I'm keeping up with it...

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