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Messages - N1ghtly

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31
Window / Re: sharing window on the frame
« on: March 29, 2012, 08:10:14 pm »
Let them hold a pointer to the object?

32
Graphics / Delay in rendering?
« on: March 29, 2012, 07:20:05 pm »
Hello,

In my game I noticed that when I went from the MenuState to my GameState, the screen "hanged" for 2 seconds. The weird thing is, the FIRST time I go into GameState, it starts rendering instantly. The SECOND time, it hangs for 2 seconds.

What could be the cause of this?

33
Graphics / speed inconsistency (different computers)
« on: March 19, 2012, 09:27:54 pm »
This should do the trick, but I still strongly suggest using a fixed timestep!

34
Graphics / Sprite "smearing"?
« on: February 25, 2012, 03:36:17 pm »
I was able to fix the problem :)
I used one temporary sprite to load them all into a vector and I forgot to pass true to the SetTexture function each time (to reset the drawing rect).

35
Graphics / Sprite "smearing"?
« on: February 24, 2012, 06:45:15 pm »
I'm using SFML 2 so it's disabled :)

36
Graphics / Sprite "smearing"?
« on: February 24, 2012, 03:32:07 pm »
I thought it was disabled on default?

37
Graphics / Sprite "smearing"?
« on: February 23, 2012, 04:25:42 pm »
sure!




38
Graphics / Sprite "smearing"?
« on: February 23, 2012, 04:08:37 pm »
It can't be the sprites themselves, they're crisp and clean. :(

39
Graphics / Sprite "smearing"?
« on: February 22, 2012, 05:01:56 pm »
That's not it because in-game they work perfectly :/

40
Graphics / Sprite "smearing"?
« on: February 22, 2012, 12:59:24 pm »
Haha I guess it's a word I made up :P
Look at the + and - circle for example :)

41
SFML projects / Gälaxis
« on: February 22, 2012, 09:44:59 am »
I couldn't play it because I ahve azerty keyboard ^^

42
Graphics / Sprite "smearing"?
« on: February 22, 2012, 09:42:03 am »
I was working on my stats screen for my game, just prototyping it but when I draw certain sprites it looks like they're "smeared" a bit.



Any ideas?

43
Graphics / Framerate, rendering and optimisations
« on: February 16, 2012, 05:14:37 pm »
What smiley flooding? I only see two?

44
SFML projects / TGUI: a c++ GUI for SFML
« on: February 14, 2012, 06:56:36 pm »
Looks really neat!

45
Window / std::cout stops working after image loading failure.
« on: February 06, 2012, 07:30:19 pm »
When you try to load a texture that is not found, it will output to the console like this:
Err() << could not...blabla
However, afterwards std::cout does not work anymore!

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anything