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Messages - N1ghtly

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76
Graphics / Explosions
« on: August 30, 2011, 05:24:22 pm »
Hey, I got it all up and running now! :D
I tried the example and it worked :)
But now, how should I created a somewhat realistic explosion effect?
English is not my native language, so waht does a "particle system" actually do?

thanks for the help so far :)

77
Graphics / Explosions
« on: August 30, 2011, 04:10:18 pm »
So I should take the 1.1 version right?

78
Graphics / Explosions
« on: August 30, 2011, 11:24:05 am »
I downloaded the lib, built it but now I can't get it to work.
These are the errors I get with the example:

Code: [Select]
F:\Dev\main.cpp||In function 'int main()':|
F:\Dev\main.cpp|18|error: 'ZonePtr' is not a member of 'thor::Emitter'|
F:\Dev\main.cpp|18|error: expected ';' before 'zone'|
F:\Dev\main.cpp|21|error: 'zone' was not declared in this scope|
F:\Dev\main.cpp|64|error: 'sf::Keyboard' has not been declared|
F:\Dev\main.cpp|56|warning: enumeration value 'Resized' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'LostFocus' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'GainedFocus' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'TextEntered' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'KeyReleased' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'MouseButtonReleased' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'MouseMoved' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'MouseEntered' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'MouseLeft' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'JoyButtonPressed' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'JoyButtonReleased' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'JoyMoved' not handled in switch|
F:\Dev\main.cpp|56|warning: enumeration value 'Count' not handled in switch|
F:\Dev\main.cpp|83|error: 'Vector2u' is not a member of 'sf'|
F:\Dev\main.cpp|83|error: expected ';' before 'mousePos'|
F:\Dev\main.cpp|84|error: 'mousePos' was not declared in this scope|
||=== Build finished: 7 errors, 13 warnings ===|

79
Graphics / Explosions
« on: August 30, 2011, 11:02:29 am »
where can I find it?

EDIT: nvm

80
Graphics / Explosions
« on: August 30, 2011, 10:14:30 am »
@Nexus: Wowie I totally missed you website xD
The documentation is very good, I'm sorry!

I'll try to get it working tonight :)

PS: belg of nl?

81
Graphics / Explosions
« on: August 29, 2011, 11:39:18 pm »
Hello forum,

I'm looking for a way to display explosions (particle system?)
I know about Thor, but it's very poorly documented so I wouldn't like to start with that. Are there any other alternatives? Or perhaps someone who can give a basic example of the Thor particle system?

82
SFML projects / Re: [WIP] JoE Shooter
« on: August 28, 2011, 07:53:22 am »
Quote from: "Jove"

It's the PC continuation of a game I was making on the C64


That must be the longest development time for a game ever xD

83
General / CodeBlocks installation trouble
« on: August 28, 2011, 12:13:02 am »
And don't forget to save that empty sfml project as a template!

84
SFML projects / X-Break
« on: August 27, 2011, 11:44:40 am »
I redesigned the sidepanel in-game but I'm not very happy with it. It just doesn't fit. Perhaps I'm gonna change the background to a more metallic one. Also: new bricks, ball and panel!!

EDIT: the brick on the left side stick out a bit because those bricks are a few pixels wider than the previous ones. I think I'll have to reduce the size of them in general.

EDIT EDIT: changed background and reverted side panel. The black bricks can't be broken, you have to get around them :)

85
SFML projects / X-Break
« on: August 26, 2011, 09:47:39 pm »
Thanks for the ideas Nexus!
About the sprites, i don't know if you read it but the bricks and panel are placeholders. In fact, I'll think I'll replace the sidepanel as a whole by one that fits the main menu's background better! I'll change the hearts too!

86
SFML projects / X-Break
« on: August 26, 2011, 02:06:25 pm »
Updated the thread! I now have a menu too, which I think looks pretty neat :)

87
SFML projects / Pentads, yet another Tetris clone
« on: August 26, 2011, 12:28:06 pm »
I really like the visual style!
I'll try it when I get home :)

88
General / New to SFML, game design questions
« on: August 25, 2011, 11:07:57 am »
I don't see why it would open new possibilities? After all, it's just moving code around?

89
General / Game states
« on: August 25, 2011, 11:03:52 am »
Thanks for the input!

I was thinking of having an array of pointers to game state.
I'd keep a variable to know which state to call, and when control needs to be passed over to another state, it can change the global integer currentState so that next time we loop, the next state would be called.
My only problem with this design was: what if i need to draw my game area in the background of the menu?

90
General / Game states
« on: August 25, 2011, 12:27:05 am »
I'd like to know if it's a good design to have your class Game contain a stack of gamestates(with each it's own data and update and render functions) and make the gameloop check wether the state should be changed or not. I think it could be an efficient way of preserving different stated...

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