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Messages - aisman

Pages: [1] 2
1
SFML projects / Re: SFML Game Engine for Android
« on: November 19, 2019, 07:44:45 am »
Can you please provide a githup link for your engine and the other stuff.
Thanks a lot.

2
C / CMake Error at cmake/Macros.cmake:55 (csfml_parse_arguments)
« on: June 10, 2011, 08:18:48 am »
I have downloaded SFML2 today mornig.
SFML was successful compiled
All SFML* variables was set correct
but when I start cmake (Configure Button) I get this CMake error below:

How can I fix it?  Maybe a problem with the '_' on the path (\_SFML2_110610\...)?

Thanks
aisman

Code: [Select]
Found SFML: D:\_1_PRIVATE_\_SFML2_110610\include
CMake Error at cmake/Macros.cmake:55 (csfml_parse_arguments):
  Syntax error in cmake code at

    D:/_1_PRIVATE_/_SFML2_110610/bindings/c/cmake/Macros.cmake:55

  when parsing string

    SOURCES;D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Clock.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/ClockStruct.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Clock.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Mutex.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/MutexStruct.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Mutex.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Sleep.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Sleep.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/Thread.cpp;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/src/SFML/System/ThreadStruct.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Thread.h;
D:/_1_PRIVATE_/_SFML2_110610/bindings/c/include/SFML/System/Types.h;
DEPENDS;debug;D:\_1_PRIVATE_\_SFML2_110610\SFML2_build\lib\Debug;
optimized;D:\_1_PRIVATE_\_SFML2_110610\SFML2_build\lib\Release

  Invalid escape sequence \_
Call Stack (most recent call first):
  src/SFML/System/CMakeLists.txt:22 (csfml_add_library)


Configuring incomplete, errors occurred!

3
C / [Solved] SVN: CSFML\VC2008 corrently not compiling
« on: September 18, 2008, 06:19:14 pm »
Linker comes from PellesC. Should be compatible.
I updated to the latest PellesC version and it works now.

Hope I can make a PureBasic Wrapper for SFML now ;-)

4
C / [Solved] SVN: CSFML\VC2008 corrently not compiling
« on: September 18, 2008, 11:03:52 am »
Quote from: "Laurent"
I don't. Make sure you've first built the C++ static libraries.

Thanks. Compiles now.

But I have a new problem:
Try to write a SFML Wrapper for PureBasic...I got this error:
(I use the static libs of SFML)

I got this error trying to import 'csfml-system-s.lib' into PureBasic:


Seems not all used libs are part of the static lib

5
C / [Solved] SVN: CSFML\VC2008 corrently not compiling
« on: September 16, 2008, 09:05:55 pm »
I get some linker errors on all SVN CSFML VC2008 projects.

6
General / VS 2008 SVN build problems
« on: August 06, 2008, 09:56:28 pm »
Quote from: "Laurent"
Hmm no, everything is fine and compiles properly. Did you try a "rebuild all" ?

Yes you are right. No problems with VS2008.
(I downloaded the whole SVN again and rebuild it...works...sorry)

7
General / VS 2008 SVN build problems
« on: August 05, 2008, 09:36:11 pm »
Quote from: "Laurent"
It's going to be fixed this evening. Sorry.

Tried to compile it today...
...debug/release DLL get error again.

8
Window / unresolved external symbol "public: __thiscall sf::Wind
« on: May 18, 2008, 07:14:00 pm »
I releoded the latest SVN today...
...Error no longer existing.

Thanks.

9
Window / unresolved external symbol "public: __thiscall sf::Wind
« on: May 02, 2008, 09:09:28 pm »
Quote from: "Laurent"
Which compiler ? Which OS ?

VS2008 pro, WindowsXP SP2, 32bit

10
Window / unresolved external symbol "public: __thiscall sf::Wind
« on: May 01, 2008, 08:58:00 pm »
On my project I got with the SVN:
>SFMLmemory.obj : error LNK2001: unresolved external symbol "public: __thiscall sf::Window::Settings::Settings(unsigned int,unsigned int,unsigned int)" (??0Settings@Window@sf@@QAE@III@Z)

11
Graphics / sf::RenderWindow::OptimizeForNonOpenGL(true) not in SVN?
« on: April 22, 2008, 07:43:34 pm »
Use the SFML SVN with VC2008.

Get compiler error:
'OptimizeForNonOpenGL' : is not a member of 'sf::RenderWindow'

12
General discussions / Event.Key.Code to correct ASCI CODE
« on: April 22, 2008, 04:17:31 pm »
Quote from: "quasius"
Why can't you write a function in your app to do it yourself?

Using a standard is better as define some new non standards.
That is the reason why it existing standards on the world.
one of this standards is the ASCII.

13
Quote from: "Laurent"
It returns a float, not an integer. If you want milliseconds just multiply by 1000.

Ok.

But an (internal) work with integer will be faster?

14
Quote from: "Laurent"
I still don't understand, sorry :|

Oh dear, ;-)

It returns the elapsed time in seconds. I think milliseconds will be also a  good idea.

However.
I can work with it.  Not so important for me at the moment´.

15
That is what I found in the online help:

The return is Time elased, in seconds (Seconds is maybe not fine enough).

Code: [Select]
float sf::Clock::GetElapsedTime  (   )  const
Get the time elapsed since last reset.

Returns:
Time elapsed, in seconds

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