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Messages - aisman

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16
A additional faster Time elapse will be usefull.

17
Feature requests / Z order
« on: April 19, 2008, 11:13:50 pm »
Quote from: "Kalero"
If the the order never changing, you don't need everything for the Z-order  :wink:

I think you knows what I mean. Thats all.

18
Feature requests / Z order
« on: April 19, 2008, 09:54:26 pm »
Quote from: "Kalero"
Quote from: "eleinvisible"
Adding a Z element would add not necessary complexity to a Simple & Fast Library.


Sorry, but this is not right. Its much easyer, because you must give the sprites only a Z coord and you can draw the Sprites in order how you want....The Graphic Card draw it ever with the right Z-order.

And that is much easyer, as to write a function, what must sort the Sprites, in the right order.  :wink:

Only if your order will be never changing ;-)

And if it not changing...so iit is easy to work without z-order:
Draw the 'behindest' sprite first...then the next and at least the sprite which is the nearest to you ;-)

19
Feature requests / Z order
« on: April 19, 2008, 06:56:44 pm »
Quote from: "Kalero"
But I think its a very usefull think ^_^

No not really. Sorry.

20
"Done - ready for next version"
Means: Implemented in the SVN, right?

21
Graphics / How can I draw a shape to a sprite?
« on: April 17, 2008, 07:11:55 am »
Quote from: "Laurent"
1) Ok, so you'll have to wait for the render-to-image feature, which should be done in the next version (hopefully) :)

2) However, I don't know if it's just for the example, but if you just want to pre-render one shape if may be not worth it.

1) Fine. Currently not in the SVN?
2) You are right. It is a bad example.

The  render-to-image feature has the same feature as the render-to-window has, right?

- Render string to an image
- Render image to an image
- Render shape to an image
- etc...

22
Graphics / How can I draw a shape to a sprite?
« on: April 16, 2008, 12:32:39 pm »
See this pseudo code, hope you understand me now

Code: [Select]
sf::Sprite mySprite(...);
sf::Shape myShape = sf::Shape::Circle(...);
mySprite.Draw(myShape)

while (App.IsOpened())
    {
      ...
      App.Draw(mySprite);

        // Display things on screen
        App.Display();
    }

23
Graphics / How can I draw a shape to a sprite?
« on: April 16, 2008, 10:55:04 am »
I want to draw my own sprites.
Can I draw a shape to a sprite for this?

24
Feature requests / bool sf::Sprite::CheckCollosion(Sprite param)
« on: April 15, 2008, 11:37:42 am »
Quote from: "Laurent"
I'm still not sure about the interface, I haven't started to implement it.

Please start ;-)

25
SFML projects / Plan to switch to SFML...
« on: April 15, 2008, 09:15:02 am »
Hello all,

I plan to continues develop my PureBasic games together with the SFML library.
Hope this is the right decision?


Here some screenshots from some of  my PureBasic projects:

PBpilot (very early state):


PBsnake:


PBpuzzle:


PetriDish:


=QONK=:

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