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Messages - Henrik.Flink

Pages: 1 [2]
16
Graphics / Ugly font output
« on: September 30, 2007, 02:48:24 am »
I guess it's the default font, is it correct path to "arial.ttf"?

17
General / Mouse
« on: September 19, 2007, 04:28:10 pm »
Is there any way to change picture of the mouse cursor and get the position of the cursor on the screen?

18
Graphics / problem with second monitor
« on: September 13, 2007, 05:19:09 pm »
Ive also have 2 monitors dualscreen, but it works for me both with my nvidia 7900 card at XP and nvidia 8800GTS card with Vista

19
Graphics / defect image 1600x1200
« on: September 09, 2007, 06:52:15 pm »
When i load pictures 1600x1200 or over i get a strange result:



As you can see the the lower korners dont fit to to rest of the image and they come from another part of the image wich lies outside the window, they are also in strange color and rotated wrong on some way :s

20
General discussions / Benchmark : SDL vs SFML
« on: September 09, 2007, 11:43:58 am »
My Machine
Quote
AMD Athlon 64 X2 Dual Core 6000+ 3.00GHz
2 GB DDR2-800 Ram
GeForce 8800GTS
MSI Motherboard with nForce 560
Windows Vista


Result
Quote

1/ Test : sprites
SDL  displayed 13 frames
SFML displayed 516 frames
--> SFML is 3969% faster than SDL

2/ Test : alpha-blended sprites
SDL  displayed 8 frames
SFML displayed 543 frames
--> SFML is 6787% faster than SDL

3/ Test : rotating sprites
SDL  displayed 4 frames
SFML displayed 562 frames
--> SFML is 14050% faster than SDL

4/ Test : static text
SDL  displayed 1106 frames
SFML displayed 8417 frames
--> SFML is 761% faster than SDL

5/ Test : dynamic text
SDL  displayed 894 frames
SFML displayed 1318 frames
--> SFML is 147% faster than SDL

21
SFML projects / Birds
« on: September 03, 2007, 10:39:24 pm »
The project "Birds" was developed under 48hours in school at a small campe competition, so i tought it would be a nice time to try SFML out. As i said it all happend in 48hours + some sleep so the code is not so well written. I will rewrite moast of the code before i show it for you guys(ofc that is if you want to see it?).

The concept of the game was a small puzzle game were you had 3 characters with 3 different abilities. And you had to use all of the 3 to solve the puzzle. The main goal of this level is to take the green "egg" from the "fort" guarded by owls to your nest(the top left of the screen).

Some explenation of how you play it cus there is no available playable:

1. Use the small bird to get into the fort - the small bird is the only one small enough to fit into the entry.

2. Use the middle bird to defeat the owls - the middle bird is the only one with the attack function

3. Take the green egg and put it into the "teleporter" so the egg transports out of the fort - the big bird is the only bird strong enough to lift it.

4. Use the small bird to get out of the fort

5. Take the big bird an transport the egg to the nest


And the graphics is just placeholders which i "stole" from super mario & yoshis island.

 Also my delta timer is kind of crazy so when i run the program and record with fraps some of the things is acting a little wierd so the video have to wait until i fix it. The same goes for the playable. So here's some screens.

http://www.sofe.se/hefc06/Birds1.bmp
http://www.sofe.se/hefc06/Birds2.bmp
http://www.sofe.se/hefc06/Birds3.bmp
http://www.sofe.se/hefc06/Birds4.bmp
http://www.sofe.se/hefc06/Birds5.bmp
http://www.sofe.se/hefc06/Birds6.bmp
http://www.sofe.se/hefc06/Birds7.bmp
http://www.sofe.se/hefc06/Birds8.bmp

But i'm happy with what SFML performed and i think im gonna use it for 2D apps in the future, thanks!

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