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Messages - Gammenon

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16
General discussions / iPhone Port (in progress)
« on: April 15, 2009, 10:08:43 am »
Perhaps I am saying something absurd, but what if we change SFML's event handling model? Will it be possible to, instead of processing events "manually" (calling GetEvent() or whatever name has that function) define a callback function like "onEvent()" that will be called each time an event is in the queue, and then create also a "onTick()" function? In Windows, that onTick() function will be called as fast as it is possible, but in iPhone it will be called by a timer (it seems that this is the best way to create a game loop in this platform) at a certain interval. Of course, that structure implies a base class (something like Game, Simulation or Application) you must derive from and override theose functions.

In short, force the programmer to derive from "Application" or whatever class and to override onEvent(), onTick(), onInit(), etc functions and remove main() from his/her control.

Well, just some random thinking :)

17
General discussions / Current state of portability
« on: April 06, 2009, 10:03:20 am »
So we can assume that Windows, Mac and Linux version are equivalent and the very same code can compile and work perfectly in those platforms?

Thanks :)

18
General discussions / Current state of portability
« on: April 06, 2009, 09:04:46 am »
Hi all

I think SFML is a great library, and I am very interested in using it for my commercial projects. So, here is my question: what about SFML's porbability current status?

We have a stable windows version, but what's going on in Mac and Iphone ports? What is its level of completeness? (Can draw sprites, sound works, etc).

Thanks in advance, and thanks for your work supporting SFML!  :D

19
General discussions / iPhone Port (in progress)
« on: March 21, 2009, 11:02:36 am »
Thanks for your answer, Laurent.

Anyway, with a fast look over how SFML draws sprites I think it would be possible to render things batched with just a small layer over SFML. For example grouping draw calls in function of returned pointer of function Sprite::GetImage(). What do you think?

Thanks :)

20
General discussions / iPhone Port (in progress)
« on: March 20, 2009, 01:23:50 pm »
Hi!

I'm really excited with that port, what it's its current state?

Currently I'm using cocos2d for iphone to develop my games, but it uses objective-C and also draws sprites one by one, I mean, it doesn't batch sprites by texture, for example. SFML does this, or batches sprites by texture, state and so on?

I'll keep an eye in this port, because I am very interested in using SFML for commercial projects.

Thanks :)

21
General discussions / SFML 1.3 and OS X
« on: September 19, 2008, 10:41:37 am »
Thanks you all for your work, gentlemen!

What is the current status of SFML in Mac OS X?

22
General discussions / Current Mac OS X status
« on: April 26, 2008, 08:03:50 pm »
I don't need the Mac version so soon, but this summer is ok. Thanks again for your work :)

23
General discussions / Current Mac OS X status
« on: April 26, 2008, 01:11:40 pm »
Thanks you Ceylo for your response and porting effort. Do you have a deadline or something like that?  :D

24
General discussions / Current Mac OS X status
« on: April 24, 2008, 08:32:19 am »
Hi

I'm very interested making games for Mac using SFML. What is the current status of Mac OS X port? Is there a complete 1.2 version for this OS? Is there a site where I can see its current status?

Thanks in advance

25
General discussions / Open Pandora and SFML
« on: April 24, 2008, 08:28:52 am »
Very well, Laurent. Thanks for your outstanding work :)

26
General discussions / Open Pandora and SFML
« on: April 23, 2008, 06:51:36 pm »
I think the best solution will be that you directly engage Craig or any other Pandora designer and ask him directly. I really hope that SFML will be available for Pandora. I love its simple and clean interface :)

27
General discussions / Open Pandora and SFML
« on: April 23, 2008, 02:51:30 pm »
Hi!

There is a discussion about SFML in Open Pandora forums:http://www.gp32x.com/board/index.php?showtopic=41489

Open Pandora (http://openpandora.org/) will be a powerful portable console (about the size of a NDS) with 3D hardware, and would rock if SFML will be available to create games for it. The main problem is that SFML uses OpenGL, and Pandora uses OpenGL ES 2.0 (yes, it will have hardware accelerated vertex and pixel shaders). How much of a trouble is to convert OpenGL to OpenGL ES?

Thank you and keep with SFML!

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