31
SFML game jam / Re: Game Submissions now open
« on: June 06, 2014, 09:26:51 am »
Hey!
We didn't expect that we would be the only submitters haha.
In any case, the reason why we submitted with broken links like that is that the submission form had no star (*) on the binary fields so we though no binary was needed. Then 3 minutes before the deadline when we tried to submit, it said "error, at least one binary required!". Since there was only 3 minutes left, there is no way it would be possible to compile, pack and upload a binary haha.
Also, in my opinion, having a binary requirement is bad since people are on different systems anyway. I myself am on linux and getting a windows binary would be a big hassle. A linux binary on its own would require the player to have not only linux installed but also all dependencies' .so files available. Unless I go through the effort of setting all my dependencies up for static linking, which is something I'd not want to go through just to submit a binary with a gamejam entry, when the source is readily available anyway.
So for me, that requirement creates more complications than what it solves. But sure, if anyone _wants_ to submit binaries, then that's just a good thing.
For the ones who want to test the game, me and Kim are just about finished with porting the game to the web using emscripten, and when that is done, we'll post a link here for people to try out. Note though that this version doesn't use SFML since SFML is not emscriptenable, but it's the same content anyway.
We didn't expect that we would be the only submitters haha.
In any case, the reason why we submitted with broken links like that is that the submission form had no star (*) on the binary fields so we though no binary was needed. Then 3 minutes before the deadline when we tried to submit, it said "error, at least one binary required!". Since there was only 3 minutes left, there is no way it would be possible to compile, pack and upload a binary haha.
Also, in my opinion, having a binary requirement is bad since people are on different systems anyway. I myself am on linux and getting a windows binary would be a big hassle. A linux binary on its own would require the player to have not only linux installed but also all dependencies' .so files available. Unless I go through the effort of setting all my dependencies up for static linking, which is something I'd not want to go through just to submit a binary with a gamejam entry, when the source is readily available anyway.
So for me, that requirement creates more complications than what it solves. But sure, if anyone _wants_ to submit binaries, then that's just a good thing.
For the ones who want to test the game, me and Kim are just about finished with porting the game to the web using emscripten, and when that is done, we'll post a link here for people to try out. Note though that this version doesn't use SFML since SFML is not emscriptenable, but it's the same content anyway.