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Messages - mcphee.d

Pages: [1]
1
Network / UDP are delayed. Linux settings?
« on: September 11, 2011, 04:48:47 am »
... are you the same person who posted this:

http://askubuntu.com/questions/60870/udp-tuning-ubuntu-how-to

?

There are some answers there that look helpful -- beyond those, I would think that this forum isn't really the place to ask things like this, as it's not really SFML related.

2
Network / sf::Packet.Clear() heap corruption?
« on: September 05, 2011, 07:16:56 pm »
So we changed the
Code: [Select]
std::string got
to a
Code: [Select]
char got[128]
and now it works fine.

I'm not sure why std::string would crash it in such a way, but apparently it did!

3
Network / sf::Packet.Clear() heap corruption?
« on: August 29, 2011, 06:47:44 pm »
I see! Thanks for the explanation.

Okay, well - I changed it to non-clr (and took 'public' out of 'public class', etc), but it still produces the same error.

4
Network / sf::Packet.Clear() heap corruption?
« on: August 29, 2011, 03:56:15 pm »
There isn't a reason -- I didn't even know that was a ... thing! Hehe. When setting up the project, I guess I must have chose it.

I'll try turning CLR off, but what's the difference between this and "native C++"? You're right -- as far as I can tell I've just been writing C++. I didn't know I wasn't ... really writing C++? I'm confused lol.

5
Network / sf::Packet.Clear() heap corruption?
« on: August 29, 2011, 01:55:12 pm »
I haven't tried that -- what option are you referring to?

6
Network / sf::Packet.Clear() heap corruption?
« on: August 29, 2011, 02:47:48 am »
Hello! Sorry for the delay.

mv_server.h:
Code: [Select]

#include "stdafx.h"

public class mv_server {
public:
mv_server::mv_server();
mv_server::~mv_server();

private:
sf::TcpListener listener;
void listen_loop();
sf::Thread* Thread;
std::vector<sf::TcpSocket*> clients;
sf::SocketSelector selector;
};


mv_server.cpp:
Code: [Select]


#include "stdafx.h"

mv_server::mv_server() {
//initialize connection tcp listener
std::cout << "Initializing tcp listener ..." << std::endl;
listener.Listen(55001);
//boost::thread worker_thread(boost::bind(&mv_server::listen_loop,this));
selector.Add(listener);
Thread = new sf::Thread(&mv_server::listen_loop, this);
Thread->Launch();
}

mv_server::~mv_server() {

}

void mv_server::listen_loop() {
while(1) {
if(selector.Wait()) {
if(selector.IsReady(listener)) {
sf::TcpSocket* client = new sf::TcpSocket();
if(listener.Accept(*client) == sf::Socket::Done) {
clients.push_back(client);
selector.Add(*client);
}
}
else {
for(std::vector<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); it++) {
sf::TcpSocket& client = **it;
if(selector.IsReady(client)) {
sf::Packet recv_packet;
sf::Packet send_packet;
if(client.Receive(recv_packet) == sf::Socket::Done) {
std::string got;
recv_packet >> got;
std::cout << "The client said: " << got << std::endl;
//packet.Clear();
send_packet << "Got yo message yo";
client.Send(send_packet);
}
}
}
}
}
}
}


mv_main.cpp:
Code: [Select]

int main(array<System::String ^> ^args)
{
sf::TcpSocket connection_dude;
bool connected_to_dude = false;
sf::RenderWindow menu_win(sf::VideoMode(400, 400, 32), "MV Menu");
//fork off a server
mv_server *listener = new mv_server();
//connect to it for a one-off test
//NOTE: I used my WAN ip here; insert your own or localhost or something
int status = connection_dude.Connect("xx.xxx.xxx.xxx", 55001);
connected_to_dude = true;

while(menu_win.IsOpened()) {
sf::Event e;
while(menu_win.PollEvent(e)) {
//close
if(e.Type == sf::Event::Closed) { menu_win.Close(); }
if(e.Type == sf::Event::KeyPressed) {
if(e.Key.Code == sf::Keyboard::A) {
//send a message to our server
if(connected_to_dude) {
sf::Packet p;
p << "We pressed A";
int status = connection_dude.Send(p);
p.Clear();
connection_dude.Receive(p);
std::string got;
p >> got;
std::cout << "Server says " << got << std::endl;
std::cout << "Sent status: " << status << std::endl;
p.Clear();
} else {
std::cout << "connect first!" << std::endl;
}
}
}
           }
}
} //end main


stdafx.h:
Code: [Select]

#pragma once

#include <iostream>
#include <stdlib.h>

#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>

#include "mv_server.h"


Some details, if they matter --
I'm using VS2008, the latest (well, as of a couple weeks ago) SFML build from github, and my OS is Windows 7 64-bit. I'm building this in Debug configuration.

Thanks!

7
Network / sf::Packet.Clear() heap corruption?
« on: August 27, 2011, 06:05:16 am »
Hello,

I have this simple server code, taken pretty much directly from the selector tutorial:
Code: [Select]


void mv_server::listen_loop() {
while(1) {
if(selector.Wait()) {
if(selector.IsReady(listener)) {
sf::TcpSocket* client = new sf::TcpSocket();
if(listener.Accept(*client) == sf::Socket::Done) {
clients.push_back(client);
selector.Add(*client);
}
}
else {
for(std::vector<sf::TcpSocket*>::iterator it = clients.begin(); it != clients.end(); it++) {
sf::TcpSocket& client = **it;
if(selector.IsReady(client)) {
sf::Packet recv_packet;
sf::Packet send_packet;
if(client.Receive(recv_packet) == sf::Socket::Done) {
std::string got;
recv_packet >> got;
std::cout << "The client said: " << got << std::endl;
//packet.Clear();
send_packet << "Got yo message yo";
client.Send(send_packet);
}
}
}
}
}
}
}


This function is in an sf::thread which is called earlier.

Then, this simple client code:

Code: [Select]

if(e.Type == sf::Event::KeyPressed) {
if(e.Key.Code == sf::Keyboard::A) {
//send a message to our server
if(connected_to_dude) {
sf::Packet p;
p << "We pressed A";
int status = connection_dude.Send(p);
p.Clear();
connection_dude.Receive(p);
std::string got;
p >> got;
std::cout << "Server says " << got << std::endl;
std::cout << "Sent status: " << status << std::endl;
p.Clear();
} else {
std::cout << "connect first!" << std::endl;
}
}
}


Running this and triggering that event crashes the program, complaining of a heap corruption. If I remove that "p.Clear()" there, it doesn't crash. However, I now have to pop two items off the packet to get my server's response, right? So I do

Code: [Select]

std::string got;
std::string got2;
p >> got >> got2;


...and it crashes with the same heap corruption.

Am I missing something? I left out various instantiations to save on space; if you need any more info let me know!

Pages: [1]
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