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SFML projects / Pacaman [Demo]
« on: November 19, 2011, 11:55:07 pm »
Thanks black_light_g! Well it's not finished yet, and I'm currently reorganizing the code, but if you're still interested, I can send you the code via email.

SFML projects / Pacaman [Demo]
« on: October 27, 2011, 12:58:10 pm »
Quote from: "Haikarainen"
Do you have any sourcecode download for this yet? I'm pretty interested on how you coded certain things

Not yet, because there are a lot of placeholder/ not final stuff, and some parts are not very well organized currently. But I can send you the source via email if you're interested.

Quote from: "keyforge"
Tested it on my netbook and it ran good, just a little choppy but I had steam running too so that probably explains it. But when I closed the app it gave me an error.

Thanks for the netbook test! I guess you had no VSync on, so that the game was choppy isn't the best news for me. Maybe I should add a "delay(1);" to the main loop, so that the system could do it's own work too. About the error on exit, it's present since I've added sounds and music to the game (on WinXP), and I think this is either an SFML bug, or that I've compile the game inside VirtualBox. I'll need to find a solution for this...

SFML projects / Project Black Sun - commercial game - demo available
« on: October 26, 2011, 06:45:19 pm »
Very nice game! I like the smooth movement, the sound effects, and the music fits very well. Also the graphics is nicely retro and detailed. One thing is strange for me - the controls. I've run it from Wine, all went fine.

SFML projects / Pacaman [Demo]
« on: October 26, 2011, 06:37:46 pm »
Oh, cool! Thanks keyforge! :)

SFML projects / Yellow Snake - w/Source (Updated 10/21)
« on: October 25, 2011, 08:11:22 pm »

Quote from: "Naufr4g0"
What have you against the Italian coders? :'D
I don't think that outside Italy there are only good programmers.

You know what, actually I love sphagetti! :D

Quote from: "Nexus"
I remember one of my first games (or even the first?) was a snake clone, too... At the time I used SDL. My code was horrible, I used a single .cpp file, goto statements and a 500 line main()

My heart skipped a beat when I've read 'goto'! :)


SFML projects / Airport
« on: October 25, 2011, 07:22:46 pm »
I've just downloaded and tried it, here's the output:
Code: [Select]
terminate called after throwing an instance of 'std::length_error'
  what():  vector::_M_fill_insert

Unfortunately, it does not run yet, but at least it is recognised as an executable! :)

Oh, and 32 bit applications run without any problem to my experience on 64 bit linux systems. :) (I used to have a 64 bit Ubuntu)

SFML projects / Airport
« on: October 24, 2011, 06:58:21 pm »
My first thought was: "Why don't you use a 32 bit Ubuntu under VirtualBox?", but I see Laurent has also suggested it. Otherwise, there must be some repos that suits your needs, but changing them might come with a lot of debris that can turn your Ubuntu into junk. I also think compiling everything on your own would be a waste of time.

I'm not using Ubuntu for a while, but here you might ask your questions:

But I still think VirtualBox is the easiest and most straightforward solution.

SFML projects / Yellow Snake - w/Source (Updated 10/21)
« on: October 24, 2011, 01:34:56 pm »
I've played your game yesterday, nice work! Especially because you're using c++ for just about a month, and you've already came up with a game, and also because the source is not a sphagetti code what I've expected. Congratulations! :)

SFML projects / Airport
« on: October 24, 2011, 01:32:01 pm »
Hi! I've tried to play the game but it didn't run, and I've just realised it's because it was compiled on 64 bit linux. Are you planning to compile it in 32 bits? I've also tried the windows version via wine, but I guess for the same reason, it also didn't run.

SFML projects / Pacaman [Demo]
« on: October 24, 2011, 01:28:23 pm »
Thanks Haikarainen! Well your specs are definately not the minumum requirements :) But it's good to know that it runs on Windows 7 Ultimate x64.

SFML projects / Pacaman [Demo]
« on: October 23, 2011, 10:36:56 am »
Wow! Thank you guys for your kind words and also for the constructive critics! :)

Quote from: "Veenr"
Cool game! As most of guys here, I especially like your design, it's so bright and yummy! When a game is that simple, the graphics is what attracts most of all

Haha, thanks! I like this "bright and yummy" phrase. By the way, I guess it comes from web design, because that's what I usually do.

Quote from: "Haikarainen"
Really friggin cool so far!

Some issues I noticed;
Gamemusic doesn't loop perfectly
Download-link on the page should be https://legacy.sfmluploads.org/file/85/download and not just /file/85
The awesome scorecounter at end of each map sometimes randomly hangs, giving you awful noise. You have to move the window for it to stop, so I think it has to do with frametimes.

Thanks man! :)

- I know about the game music; it's because it was cut by me: Read the issue here. But I'll try it again.
- Download links: Ok, thanks, I'll do that.
- Noisy score counting: Hmmm, I need to investigate this!

Quote from: "keyforge"
This is a true piece of artwork! The graphics and gameplay are good and everything flows smoothly! Playing the game I observed the small details and the movement of the map and character and everything was very cool. The input was kinda glitchy because sometimes I pressed a button and it didn't respond until I pressed it again or I held it down longer. Are you using sf::Event or sf::Input for key inputs? sf::Event is more reliable and sf::Input is known for missing key events every once in a while.

First of all, thank you for testing!

- Other people have also reported this input problem, which is actually due to that I only check input when the player is more or less in the middle of a tile. I'll try to come up with a solution for this issue. BTW, I'm using sf::Input.
- Update FPS counter on a lower rate: Ok!
- I like the idea of the Co-op mode, that both players need to reach the elevator, but what if a player dies? Hmmm... I think that this solution would actually punish the player who could make it to the elevator in time...
- Ghost spawing in front of you at start: Yes, others also had problems with this one. But I have an idea to solve it!

Quote from: "Nexus"
Nice pacman clone! I like the GUI, especially the score summary at the end  

Two things keyforge mentioned also got my attention: The flickering FPS counter (I guess it was always 500 or 1000) and the impossible situations where ghosts appear in front of your house door. And I think the first few levels are far too easy and thus boring (no enemies, very much time)... Just collecting all fruits isn't that funny  

30 seconds given by the clock are too much in my opinion, 10 seconds are already much time in this game.

Thanks Nexus!

- These levels are just tutorial levels, but you're right: I'll need to make the game more difficult. Although it was even more easier before yesterday. :) On the other hand, later you'll have to gain X number of medals to procceed to the next level, so it'll be more difficult.
- 10 seconds instead of 30 seconds: Good idea! Thanks!

I've added your ideas to my TODO list, guys!

What are your computer specs? Which OS did you play the game on? I'd like to figure out the minimum requirements for the game.

SFML projects / Pacaman [Demo]
« on: October 22, 2011, 07:41:22 pm »
The alpha demo is released! Download it from the website: pacaman.blogspot.com

General / /usr/bin/ld: cannot find -lsfml-system
« on: September 29, 2011, 09:48:09 pm »
Quote from: "Hiura"
Quote from: "easy"
If so, you don't the "-lsfml-xyz" options, it's only for Windows
Nope, you're wrong.  :wink: g++crash course

Ok, thanks for the clarification.

What I meant is, the "-lsfml-xyz" directives are just ingored here. They just don't work for me, I had to set the libraries as I've listed them above.

So, Kreshdev, what I suggest is, if you're on Code::Blocks, delete the "-lsfml-*" stuff and set Project/ Build options/ Linker settings/ Link libraries to:

Code: [Select]

These files are at "/usr/local/lib", at least, for me. You should check where these files are on your computer. They also might be at "/usr/lib", for example.

General / /usr/bin/ld: cannot find -lsfml-system
« on: September 28, 2011, 08:12:55 pm »

You seem to be on Linux, am I right?

If so, you don't the "-lsfml-xyz" options, it's only for Windows, but you should link the libraries instead, in this order:

Code: [Select]

SFML projects / SFSL - SFML File System Library
« on: September 28, 2011, 07:42:42 pm »
Wow, this would be very useful! I cannot seem to find the download link...  :roll:

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