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SFML projects / Pacaman [Demo]
« on: November 19, 2011, 11:55:07 pm »
Thanks black_light_g! Well it's not finished yet, and I'm currently reorganizing the code, but if you're still interested, I can send you the code via email.
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Do you have any sourcecode download for this yet? I'm pretty interested on how you coded certain things
Tested it on my netbook and it ran good, just a little choppy but I had steam running too so that probably explains it. But when I closed the app it gave me an error.
What have you against the Italian coders? :'D
I don't think that outside Italy there are only good programmers.
I remember one of my first games (or even the first?) was a snake clone, too... At the time I used SDL. My code was horrible, I used a single .cpp file, goto statements and a 500 line main()
terminate called after throwing an instance of 'std::length_error'
what(): vector::_M_fill_insert
Cool game! As most of guys here, I especially like your design, it's so bright and yummy! When a game is that simple, the graphics is what attracts most of all
Really friggin cool so far!
Some issues I noticed;
Gamemusic doesn't loop perfectly
Download-link on the page should be https://legacy.sfmluploads.org/file/85/download and not just /file/85
The awesome scorecounter at end of each map sometimes randomly hangs, giving you awful noise. You have to move the window for it to stop, so I think it has to do with frametimes.
This is a true piece of artwork! The graphics and gameplay are good and everything flows smoothly! Playing the game I observed the small details and the movement of the map and character and everything was very cool. The input was kinda glitchy because sometimes I pressed a button and it didn't respond until I pressed it again or I held it down longer. Are you using sf::Event or sf::Input for key inputs? sf::Event is more reliable and sf::Input is known for missing key events every once in a while.
Nice pacman clone! I like the GUI, especially the score summary at the end
Two things keyforge mentioned also got my attention: The flickering FPS counter (I guess it was always 500 or 1000) and the impossible situations where ghosts appear in front of your house door. And I think the first few levels are far too easy and thus boring (no enemies, very much time)... Just collecting all fruits isn't that funny
30 seconds given by the clock are too much in my opinion, 10 seconds are already much time in this game.
Quote from: "easy"If so, you don't the "-lsfml-xyz" options, it's only for WindowsNope, you're wrong. :wink: g++crash course
/usr/local/lib/libsfml-network.so
/usr/local/lib/libsfml-audio.so
/usr/local/lib/libsfml-graphics.so
/usr/local/lib/libsfml-window.so
/usr/local/lib/libsfml-system.so
/usr/local/lib/libsfml-network.so
/usr/local/lib/libsfml-audio.so
/usr/local/lib/libsfml-graphics.so
/usr/local/lib/libsfml-window.so
/usr/local/lib/libsfml-system.so