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Audio / Problems on Windows XP with SFML2 audio
« on: September 22, 2011, 12:51:40 pm »Quote from: "Laurent"
This error is triggered when no audio device was found, which basically means that your audio is globally broken. I guess it's not true, otherwise you would already have noticed it
Yes, I've got sound otherwise
Quote from: "Laurent"
Are you sure that it's the openal32.dll file from SFML which is used? For example, you could have another version in C:/Windows/System32.
What do you mean? Is there an openal32.dll somewhere that comes with SFML?
Edit:
All right, Magic Man, with your versions of the .dlls, the game has sound!
Thank you! I wasn't aware of these libraries!
Just to report: it still crashes on exit, and it seems like playing many sounds simultaneously drop the FPS pretty much, and therefore the game lags. I have to investigate the latter more, since it might be the std::vector I'm using for storing temporary sounds... (although it does not happen on Linux)