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Messages - kaB00M

Pages: 1 ... 5 6 [7]
91
SFML projects / Seiken Densetsu/Mana Fan Game [DEMO] UPDATE:2/21/2012
« on: February 21, 2012, 11:59:42 pm »
Small update:
Added RINGMENU!!
Added Sounds!!
Changed the controls a little:
Move->Arrow keys; Confirm/attack->Enter; Cancel->Numpad0;
Open RINGMENU-> press:Confirm and Cancel

92
SFML projects / Seiken Densetsu/Mana Fan Game [DEMO] UPDATE:2/21/2012
« on: February 19, 2012, 08:21:35 pm »
Thanks for the checking my game out!!!!
Quote
Also if you are able why not increase the screen size so it is easier to see what is going on? You're probably stuck with small maps but it would be easy to blow them up in something like Paint.Net or PhotoShop. This would make you have to recalculate a few things though but it isn't as bad as it looks.


You can actually enlarge the window!!!! It will zoom everything.

About the guy in the turban: He's a npc. Later on he will sell items and weapons. That's why he doesn't move.

Thanks again for checking my game.
I can pm you with the newest version later, when I make significant changes and add menus and such, if you don't mind.

Thanks.

93
SFML projects / Seiken Densetsu/Mana Fan Game [DEMO] UPDATE:2/21/2012
« on: February 19, 2012, 07:08:48 am »
Thanks for checking it out.

Quote from: "StormWingDelta"

Did you get the monster sprites from a site because they look was too similar to the ones in that game?  Just asking. :)


Actually, Square Enix had been recycling this sprites for more than a decade!!!

They been used in:
Seiken Densetsu 3 (1995)
Sword of mana
Children of mana
Heroes of mana
Secret of mana remake (2009)

I got them from spriters-resource.com.

94
SFML projects / Seiken Densetsu/Mana Fan Game [WIP]
« on: February 19, 2012, 04:58:50 am »
UPDATE:2/3/2013

Hi everyone. I update the demo once again.
Some new pics.



DOWNLOAD:
http://www.caffeware.com/download_current.php

CONTROLS:

Ability : Press Cancel button.
Run : Double tap forward.
Open Ringmenu : Press Cancel and Confirm buttons.
Attack: Trigger Confirm button.

Use can use the KEYS.exe located in the game folder to map the controls to the keyboard keys.
A standard gamepad can be used to play the game. However, buttons can't be set for the gamepad.

New features:
  • Title screen
  • Ability System
  • Level/Exp points system
  • Save/Load system
  • Simple events
  • New enemies and locations
  • Increased performance

Still lots to do.  :-\

Please tell me what you think!

--------------------------------------------------------------------------------------
UPDATE:10/29/2012

Hi everyone. I update the demo a little. Now you can use magics and items.

The "engine" was re-made and now uses SFML 2.0

The file size is under 8.0 MB. Thanks to zlib! :-)






DOWNLOAD:
http://www.caffeware.com/download_current.php

CONTROLS:

Run : Press Cancel button.
Open Ringmenu : Press Cancel and Confirm buttons.
Attack: Trigger Confirm button.

Use can use the KEYS.exe located in the game folder to map the controls to the keyboard keys.

A standard gamepad can be used to play the game. However, buttons can't be set for the gamepad.

Field map:
Use the Direction keys to move the character.
To attack, use the Confirm key.
To run press and hold the Cancel key while using the Direction keys.
Finally, press and hold both the Confirm and Cancel keys to open the Ringmenu.

Ringmenu:
The Ringmenu is used to select healing items, to change the controlled character, and to select and use magics. The battle will keep running while the Ringmenu is open. If the character with the Ringmenu is hit by an enemy, the Ringmenu will automatically be closed.

The cotrols for the Ringmenu are the following:
Direction keys Left and Right to rotate among the icons available.
Directions keys Up and Down to change rings.
The Confirm key is used for selecting the icons. In some cases when selecting an icon, the Handcursor will appear. With the Handcursor you can select allies or foes depending on current ring.
The Cancel key will close the Ringmenu.

MAGICS:
At the moment, only the Tamber character can use magics. There are various magics, each with different reactions. For example, one will hit a single enemy, while other will hit multiple. Try them all and discover the different effects!

OBJETIVES:
The characters DO NOT earn experience points or gain levels. Nevertheless you can 'farm' items and can earn money in order to buy in the shops. A good inventory will be necessary when encountering a 'mysterious' someone!

Please tell me what you think!

---------------------------------------------
OLD VERSION!!!
---------------------------------------------






Tell me what you think. Even more if it sucks. :D
Move->Arrow keys; Confirm/attack->Enter; Cancel->Numpad0;
Open RINGMENU-> press:Confirm and Cancel

95
General / Can sfml classes be serialized?
« on: November 25, 2011, 08:40:04 am »
I'm using ofstream and ifstream.

As always, thank you.

96
General / Can sfml classes be serialized?
« on: November 25, 2011, 08:06:52 am »
So I can serialize classes compose of simple type, but can sfml classes be serialized?

97
Graphics / RenderWindow object crashes during Graphics Tutorial.
« on: October 18, 2011, 04:45:48 am »
Can you give some instructions of what you did?
I'm having a similar problem. I can compile the 'graphics solution', but at run time it crashes. The debugger points to the App.Display();  line. If I comment it, along with the App.Clear(sf::Color(200, 0, 0));, that also gives problems, the program runs.

I get: Unhandled exception at 0x00c29515 in NEW GAME.exe: 0xC0000005: Access violation reading location 0x42c80010.

Thank you.

98
Graphics / Mixing opengl && sf::sprite
« on: October 18, 2011, 01:32:35 am »
:oops:  Oops... I'm sorry about that good Sir.
I got the thing to work, but now I have a new issue: my fps drops from 60~, to 15~ by just calling PreserveOpenGLStates(true). Even if I don't draw any polygons!!! Is that normal? I think I will just stick with 2d for now.

Thank you.

99
Graphics / Mixing opengl && sf::sprite
« on: October 17, 2011, 06:40:22 am »
Hi. I'm wondering if someone can make a tut for using opengl along with sf::sprites. I want to draw opengl polygons in top of sprite backgrounds. Is that even possible?

Thank you.

100
Graphics / About 'hiding' graphics && other fun stuff...
« on: October 05, 2011, 07:43:16 pm »
Hi. I was wondering how I can hide my graphics (resource files in general).

1. Is my only option creating an array of pixel and making a new sf::Image from the data.

2.What is 'LoadingFromMemory' and how can I use it?
 
3. I have a computer with a graphics card based on direct3d (intel HD Graphics Directe3d version); and I can't seem to compile games on this comp. Yet I can play sfml games I compile in my other computer. Does the gc have anything to do with this?

Thank you!!!  :wink:

101
Graphics / [Solved] Opacity for Sprites?!
« on: October 03, 2011, 07:02:51 pm »
I know this thread is a little old, but anyways...

Is there a way to make the a specific color on an image transparent?
Like to just show the silhouette of a character and not the whole squared image?
Thank you.

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