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General / Re: Creating a wrapping game world
« on: December 30, 2014, 03:30:29 am »
I was tinkering with a 4 view trick for this a while back but I think I got hung on the part of making the 4 views look and act like one big view when near the edge of the map. Checking for collisions also got me as well on it since the map was truly endless in that game.
The trick is to use 4 or so views at worst when in the corners but the issue is what do you display from where? It easier to use exploiter's solution of copying the image of the object into view.
The trick is to use 4 or so views at worst when in the corners but the issue is what do you display from where? It easier to use exploiter's solution of copying the image of the object into view.