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Audio / Re: Bad sound playing
« on: April 07, 2014, 10:12:06 pm »you should provide a minimal and complete example
I tested it in SFML Sound example with the same result.I think all of us here have this minimal and complete example.
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you should provide a minimal and complete example
I tested it in SFML Sound example with the same result.I think all of us here have this minimal and complete example.
22MhzAre you going to kill someone? =)
For such a big lizard, isn't the trace a bit thin?It's a game, not simulator. =)
And your buttons remind me of the Windows 3.11 UIYes, exactly, i did not notice. =)
The dust looks good, you could randomize the pattern. And maybe not emit dust behind the tail when walking, but in the places where he touches the ground (also the legs).I'll think about it. That was just first dust.
You can expect all kind of weird things from OpenGL drivers. Don't waste too much time trying to understand these thingsI think two days will be enough to understand that this is waste of time. =)
Use thor::BigTextureI have own GIPE Texture (it is similar, but not at all), so if i will not find the solution - that's ok.