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Messages - ChronicRat

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SFML projects / Re: SFBL (SFML Box2D Light)
« on: April 14, 2015, 02:01:58 pm »
Hello, i've found your awful library and i've integrated it in my game. It's a tile based game, but it's doing weird thing like the image i've attached. Is there a way to fix it ? Thanks
Awful, are you sure?

SFML projects / Re: SFML simple shader experiment
« on: April 04, 2015, 07:18:04 pm »
Cool, much better. =) Btw, if you are using C++11, there is 'default' keyword for empty ctors/dtors. And read this or something other about member initialising.

SFML projects / Re: SFML simple shader experiment
« on: April 01, 2015, 06:27:14 pm »
You are not using "new" operator so there is only one easy way to get memleak - it is non-virtual destructor in some base class which you are not using too. You are not copying big objects in function calls because of using references, it is also good.
Well, it is noticeable that you are new in C++ but not in programming. =)

SFML projects / Re: SFML simple shader experiment
« on: April 01, 2015, 03:44:54 pm »
Why not all wrong? Who think that it has several minor mistakes - try to expand this app by adding several classes in their own files. It won't even compile. =)
I mean, if you will continue do it that way.
Well, giving advices it is not for my english level. =)

SFML projects / Re: SFML simple shader experiment
« on: April 01, 2015, 01:48:46 pm »
Are you just from Java? =)
I'm new to C++ so if you see something that is not good practice / wrong / buggy, please let me know.
Sorry, but almost all is wrong. You have to read C++ books.

General / Re: iOS on windows
« on: March 12, 2015, 05:45:05 am »
A Mac mini is probably the cheapest option.
Yep or buy used apple's pc.

Audio / Re: Behaviour of SoundStream on program exit
« on: March 11, 2015, 02:16:01 pm »
Even with last "git" version of SFML I'm stopping music/sounds manually always before exit.

General discussions / Re: C#/C++ comparison
« on: March 06, 2015, 02:15:23 pm »
M.b. you are just bad C++ programmer? =)

Use "LOCAL_WHOLE_STATIC_LIBRARIES" instead of "LOCAL_STATIC_LIBRARIES" where sfml-main in Android.mk.

System / Re: High CPU usage when using Threads!
« on: February 25, 2015, 04:27:01 pm »
Use sf::sleep in loops.

Try something like this:
   // Load our libraries in reverse order
    //loadLibrary("c++_shared", lJNIEnv, ObjectActivityInfo);
    loadLibrary("sndfile", lJNIEnv, ObjectActivityInfo);
    loadLibrary("openal", lJNIEnv, ObjectActivityInfo);
If you using static stl, so you don't need to 'loadLibrary' for it.

Try "gnustl"

SFML projects / Re: eGUI - an easy User Interface for Beginners
« on: February 24, 2015, 07:46:53 pm »
"_C" this is not good suffix. Really, it is bad suffix. =)

SFML projects / Re: Zombieland
« on: February 24, 2015, 07:44:00 pm »
Btw is the music by Frank Klepacki? It reminds me of Command & Conquer... ^^
Yes it is. From "Tiberian Dawn" OST.  =)

General / Re: Game loop and processing game objects
« on: February 23, 2015, 12:00:39 pm »
and create a game, not an engine. ;)
This is the most important advice and the most hard to follow. =)

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