Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ChronicRat

Pages: 1 ... 5 6 [7] 8 9 ... 22
91
SFML projects / Re: [Game] Croger
« on: December 15, 2014, 06:10:18 am »
It is complete, except saving code. But text is full. What is not clear?

92
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 06:54:22 pm »
I'm started programming when I was about twelve with the game of that kind. And there were all commands in Russian, but I had no problems because of it. Then I used Basic on ZX Spectrum, and there was no problem with english commands.
PS And I'm still have no problems with English! =)

93
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 02:30:55 pm »
If font does not conain these characters - font will be changed. Don't forget to save the file as utf-8.
The game is for children, so as I think, all commands must be translated too.


95
General discussions / Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« on: December 14, 2014, 12:10:52 pm »
I dont understand the last part of the picture "support for advanced programming techniques"

what technique you talk about

you are not even doing the same thing in the 2 codes..
Second part is much faster than first, don't you see it???

96
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 07:18:51 am »
Wonderfull, tested on android , very good, but scroling need two fingers for the left side ( not tested with the central side )
if you want , i can translate it in French , give me the english base file by pm.
Scrolling by two fingers is because one finger used for highlighting and block's movement. Yes, you can help with translate. =) It would be great!
And you can add new id for translator:
ABOUT_MESSAGE=Programming: Ilia Pavlovets\nMusic: Artur Tohtash\nFamilysoft © 2014\twww.familyxoft.com
TRANSLATED_BY=Translation to English by: Somebody
 

97
SFML projects / Re: [Game] Croger
« on: December 13, 2014, 08:30:44 pm »
Android, beta demo version - https://www.dropbox.com/s/409org6py72zkq7/croger.apk?dl=0
Welcome!

98
SFML projects / Re: Faux Car
« on: December 11, 2014, 08:23:29 pm »
If you want to make your own fonts I'd try here: http://fontstruct.com/ . Might help get around generic resource errors like this.  Also my teacher found this one for sound effects: http://www.bfxr.net/ .
What a cool sites! Thanks!

99
General discussions / Re: SFML 2.2 tagged in repository
« on: December 11, 2014, 07:46:26 pm »
half-broken ports with lots of bugs
Yep. There are still very much of work with them.

100
General discussions / Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« on: December 11, 2014, 12:01:23 pm »
 ;D

101
General discussions / Re: SFML 2.2 tagged in repository
« on: December 09, 2014, 08:40:43 pm »
But to make it a full release, we still have some work left and hope to get around this very soon as well.
  • Expand and review tutorials.
  • Create Windows, OS X and Linux SDK packages.
  • Update the website, with all the new guides and binaries.

  • Android and iOS port
  • Shaders for iOS and Android

 :P

102
General discussions / Re: Android and iOS ports available for testing
« on: December 08, 2014, 08:50:06 pm »
Nope, no resize event now. And latin chars only sent by sf::Event::TextEntered. =(
I'm getting AKEYCODE_UNKNOWN when trying to use russian.
    case AKEY_EVENT_ACTION_MULTIPLE:
        // Since complex inputs don't get separate key down/up events
        // both have to be faked at once
        event.type = Event::KeyPressed;
        forwardEvent(event);
        event.type = Event::KeyReleased;
        forwardEvent(event);

        // This requires some special treatment, since this might represent
        // a repetition of key presses or a complete sequence
        if (key == AKEYCODE_UNKNOWN)
        {
            // This is a unique sequence, which is not yet exposed in the NDK
            // http://code.google.com/p/android/issues/detail?id=33998
        }

103
General discussions / Re: Android and iOS ports available for testing
« on: December 08, 2014, 08:38:54 pm »
How about to make this function returning int
int InputImpl::setVirtualKeyboardVisible(bool visible)
where int is height of VK in pixels?

104
General / Re: Static Linking
« on: December 08, 2014, 05:55:03 am »
There's no reason. They are nothing more than array of numbers.
Yes, no reason. But when I used VS2012 and opened default font cpp (SFGUI) it was very slow.

105
General / Re: Static Linking
« on: December 07, 2014, 08:40:03 pm »
Quote
Other way is to create object file from image, link it, and then use memory address to access it.
It's a complicated way to say: transform your file image to a C array of bytes (unsigned char), add it to your project, and load it with loadFromMemory ;)
Some text editors can go crazy with these files. =)

Pages: 1 ... 5 6 [7] 8 9 ... 22
anything