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Messages - ChronicRat

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91
SFML projects / Re: [Game] Croger
« on: December 15, 2014, 06:10:18 am »
It is complete, except saving code. But text is full. What is not clear?

92
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 06:54:22 pm »
I'm started programming when I was about twelve with the game of that kind. And there were all commands in Russian, but I had no problems because of it. Then I used Basic on ZX Spectrum, and there was no problem with english commands.
PS And I'm still have no problems with English! =)

93
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 02:30:55 pm »
If font does not conain these characters - font will be changed. Don't forget to save the file as utf-8.
The game is for children, so as I think, all commands must be translated too.


95
General discussions / Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« on: December 14, 2014, 12:10:52 pm »
I dont understand the last part of the picture "support for advanced programming techniques"

what technique you talk about

you are not even doing the same thing in the 2 codes..
Second part is much faster than first, don't you see it???

96
SFML projects / Re: [Game] Croger
« on: December 14, 2014, 07:18:51 am »
Wonderfull, tested on android , very good, but scroling need two fingers for the left side ( not tested with the central side )
if you want , i can translate it in French , give me the english base file by pm.
Scrolling by two fingers is because one finger used for highlighting and block's movement. Yes, you can help with translate. =) It would be great!
And you can add new id for translator:
ABOUT_MESSAGE=Programming: Ilia Pavlovets\nMusic: Artur Tohtash\nFamilysoft © 2014\twww.familyxoft.com
TRANSLATED_BY=Translation to English by: Somebody
 

97
SFML projects / Re: [Game] Croger
« on: December 13, 2014, 08:30:44 pm »
Android, beta demo version - https://www.dropbox.com/s/409org6py72zkq7/croger.apk?dl=0
Welcome!

98
SFML projects / Re: Faux Car
« on: December 11, 2014, 08:23:29 pm »
If you want to make your own fonts I'd try here: http://fontstruct.com/ . Might help get around generic resource errors like this.  Also my teacher found this one for sound effects: http://www.bfxr.net/ .
What a cool sites! Thanks!

99
General discussions / Re: SFML 2.2 tagged in repository
« on: December 11, 2014, 07:46:26 pm »
half-broken ports with lots of bugs
Yep. There are still very much of work with them.

100
General discussions / Re: SFML 2.2 - Next-Gen Multimedia Capability Today
« on: December 11, 2014, 12:01:23 pm »
 ;D

101
General discussions / Re: SFML 2.2 tagged in repository
« on: December 09, 2014, 08:40:43 pm »
But to make it a full release, we still have some work left and hope to get around this very soon as well.
  • Expand and review tutorials.
  • Create Windows, OS X and Linux SDK packages.
  • Update the website, with all the new guides and binaries.

  • Android and iOS port
  • Shaders for iOS and Android

 :P

102
General discussions / Re: Android and iOS ports available for testing
« on: December 08, 2014, 08:50:06 pm »
Nope, no resize event now. And latin chars only sent by sf::Event::TextEntered. =(
I'm getting AKEYCODE_UNKNOWN when trying to use russian.
    case AKEY_EVENT_ACTION_MULTIPLE:
        // Since complex inputs don't get separate key down/up events
        // both have to be faked at once
        event.type = Event::KeyPressed;
        forwardEvent(event);
        event.type = Event::KeyReleased;
        forwardEvent(event);

        // This requires some special treatment, since this might represent
        // a repetition of key presses or a complete sequence
        if (key == AKEYCODE_UNKNOWN)
        {
            // This is a unique sequence, which is not yet exposed in the NDK
            // http://code.google.com/p/android/issues/detail?id=33998
        }

103
General discussions / Re: Android and iOS ports available for testing
« on: December 08, 2014, 08:38:54 pm »
How about to make this function returning int
int InputImpl::setVirtualKeyboardVisible(bool visible)
where int is height of VK in pixels?

104
General / Re: Static Linking
« on: December 08, 2014, 05:55:03 am »
There's no reason. They are nothing more than array of numbers.
Yes, no reason. But when I used VS2012 and opened default font cpp (SFGUI) it was very slow.

105
General / Re: Static Linking
« on: December 07, 2014, 08:40:03 pm »
Quote
Other way is to create object file from image, link it, and then use memory address to access it.
It's a complicated way to say: transform your file image to a C array of bytes (unsigned char), add it to your project, and load it with loadFromMemory ;)
Some text editors can go crazy with these files. =)

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