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SFML projects / Re: [Game] Croger
« on: December 15, 2014, 06:10:18 am »
It is complete, except saving code. But text is full. What is not clear?
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The entire picture is a joke.http://www.nooooooooooooooo.com/
I dont understand the last part of the picture "support for advanced programming techniques"Second part is much faster than first, don't you see it???
what technique you talk about
you are not even doing the same thing in the 2 codes..
Wonderfull, tested on android , very good, but scroling need two fingers for the left side ( not tested with the central side )Scrolling by two fingers is because one finger used for highlighting and block's movement. Yes, you can help with translate. =) It would be great!
if you want , i can translate it in French , give me the english base file by pm.
If you want to make your own fonts I'd try here: http://fontstruct.com/ . Might help get around generic resource errors like this. Also my teacher found this one for sound effects: http://www.bfxr.net/ .What a cool sites! Thanks!
half-broken ports with lots of bugsYep. There are still very much of work with them.
But to make it a full release, we still have some work left and hope to get around this very soon as well.
- Expand and review tutorials.
- Create Windows, OS X and Linux SDK packages.
- Update the website, with all the new guides and binaries.
There's no reason. They are nothing more than array of numbers.Yes, no reason. But when I used VS2012 and opened default font cpp (SFGUI) it was very slow.
Some text editors can go crazy with these files. =)QuoteOther way is to create object file from image, link it, and then use memory address to access it.It's a complicated way to say: transform your file image to a C array of bytes (unsigned char), add it to your project, and load it with loadFromMemory