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Messages - Jebbs

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61
D / Re: Bizzare issue playing audio files
« on: June 01, 2014, 08:43:21 am »
Thanks for the heads up!

I'll look through this to see if I can find anything wrong. The current binding is kind of wonky in the audio module, so it might not be you. Unfortunately I am in preparation mode for my upcoming finals so I don't know how soon I can actually get to this. I might have a bit of free time Monday though, so I will look at it if I am able.


I did run your exe though, and since the error itself is coming from stdio, I don't think it is a DSFML problem. I'll get back to you as soon as I can!

62
SFML game jam / And the jam starts!
« on: May 30, 2014, 04:08:59 pm »
The theme for this jam is "Puzzle."

Good luck and have fun!

63
SFML game jam / Re: 3rd SFML Theme Suggestions are now open!
« on: May 29, 2014, 09:16:45 pm »
We hadn't a lot of time to submit themes :/

Yeah, that's entirely my fault. :(

I'm going to look for ways to automate things a little more next time so that even if I am really busy again the site can be ready with out me.

64
SFML game jam / Voting is now live!
« on: May 29, 2014, 06:36:31 pm »
Voting will be left open until the theme is chosen, but don't forget!

65
SFML game jam / Re: 3rd SFML Theme Suggestions are now open!
« on: May 29, 2014, 07:54:08 am »
Just as a heads up, I will be opening voting some time tomorrow(or today for those ahead of me), and then like normal I will announce the theme an hour before the jam starts!

Don't forget to vote!

66
SFML game jam / Re: 3rd SFML Theme Suggestions are now open!
« on: May 28, 2014, 10:51:13 pm »
Is it just me, or does it not work? I get to the homepage :)

Yeah it was a mistake on my part. Unless you are already logged in it takes you to the homepage. :P

67
SFML game jam / Re: 3rd SFML Game Jam soon!
« on: May 28, 2014, 04:04:11 pm »
Is the date still correct?

Yep!

68
SFML game jam / 3rd SFML Theme Suggestions are now open!
« on: May 28, 2014, 07:08:26 am »
Hey all,

First off, sorry about the wait. Both myself and zsbzsb have been quite busy, so I only now was just able to get around to opening the theme suggestions. I know the timing isn't the best. :(

That said, you can now submit your suggestions!
go go go

69
General discussions / Re: SFML 3 - What is your vision?
« on: May 27, 2014, 05:32:59 am »
Maybe it's time to introduce the SFML Video module? I'm not even sure it would be that much work if based on ffmpeg :P

Shouldn't video playback be a basic component of a Simple and Fast Multimedia Library ?

myl

I've always thought the same. I feel like video playback is definitely in the scope of a multimedia library. I think I remember seeing the reasoning behind it once, but when and where escapes me.

70
SFML game jam / 3rd SFML Game Jam soon!
« on: May 21, 2014, 07:02:25 pm »
Just wanted to remind everyone that the 3rd jam will be starting on the 30th of this month. I'll be opening theme submissions pretty soon, but until then start brainstorming some ideas!

71
General / Re: Problem concerning 'X86' machine type
« on: May 13, 2014, 05:26:36 am »
X86 is 32 bit. The downloads that say 32 bits are the ones you want. Just make sure you grab the right ones for your compiler.

72
General discussions / Re: SFML 3 - What is your vision?
« on: May 09, 2014, 04:29:12 am »
I'm not sure how beneficial this would be, but after reading some of the suggestions here, and reading many of the ones found in the regular Feature Request area, I was thinking that it might be useful to have some sort of structured way of suggesting features. People seem to just keep shouting out "feature xyz" and that's about it. That's cool and all, but it sometimes leaves the devs thinking, "what the heck is xyz?" or maybe, "who would need such a feature?" We all like to see complete and minimal code examples, why not complete and minimal feature requests? Something like:

Name of the feature.

What it is(if it might not be self explanatory by the name).

Why you think it should be added and/or a use case scenario.

Having all this information will probably be beneficial for a lot of reasons. Just my two cents.

73
Graphics / Re: Turning sprite white/bright.
« on: May 02, 2014, 10:12:38 pm »
One solution that comes to mind would be to use a shader. I'm not sure if there's  an easier or better solution than that,  though.

74
Graphics / Re: sfml-graphics-2.dll missing
« on: April 28, 2014, 05:47:28 pm »
It's not working.

What isn't working? Are you getting the same message or a different one?

Please try to be as specific as possible when trying to get help. ;)

75
Graphics / Re: sfml-graphics-2.dll missing
« on: April 28, 2014, 05:33:39 pm »
Just copy all the .dll's associated with the modules you are using into the same directory as your .exe.

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