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Messages - danman

Pages: 1 2 [3] 4
31
SFML projects / Updator
« on: June 19, 2011, 01:33:09 pm »
the user can rename the namespace in his code, it's not a problem.

it's a very interesting project !

33
General discussions / A new logo for SFML
« on: June 18, 2011, 01:37:51 am »
I just love that :o

34
General discussions / A new logo for SFML
« on: June 17, 2011, 09:59:30 pm »
I think the second from Gregouar is nearly perfect, like David one, but it lacks of the identity SFML has with the current logo, maybe a fusion between them ?

35
Network / Distinguishing multiple clients with the same IP using UDP
« on: April 07, 2011, 07:03:42 am »
You just have to bind an udp socket in the client, and always send message with him, he will send message in a different port than the other one.

Or you can send a "client ID" with udp packets.

36
Graphics / SFML 2.0 - gl commands
« on: April 01, 2011, 08:04:12 am »
You can, but it's not designed for (yet ? )

SFML optimise rendering of basic Drawables such like sprite with sf::Renderer, although you won't with openGL calls like glBegin.

37
SFML projects / Nehe OpenGL Tutorials Converted to SFML
« on: March 29, 2011, 10:54:35 pm »
Why don't you use sf::Input instead of a std::map <key, bool> ?

38
General / Color Incrementing
« on: March 29, 2011, 10:47:27 pm »
I think you want to interpolate (increment during a fixed time, if my english is bad) ?

you can do something like :
Code: [Select]

WHILE running:

    WHILE there is event:
        IF event.Type == KeyPressed:
            action = TURN INTO RED
            colororigin = currentcolor
            during = 5 ; // seconds

     IF action = TURN INTO RED:
            color.r = color.r + (  redcolor.r - color.r ) / 5 * elapsed time since last interpolation
            .....


or make an object to interpolate values.

I think i've made a mistake, it's 22:47 and never used it, so be careful and rewrite it ^^ .

39
Python / Python binding generation tools
« on: March 25, 2011, 10:33:34 pm »
I don't have so much time at the moment but maybe i'll try sunday or wednesday ;) . I was waiting for PySFML2.

40
General / CMake FindSFML Guide
« on: March 18, 2011, 07:26:33 am »
Code: [Select]

FIND_PACKAGE (
    SFML
    REQUIRED system window graphics # audio network if you want
)

INCLUDE_DIRECTORIES ( ${SFML_INCLUDE_DIR} )

...
TARGET_LINK_LIBRARIES (
   myexe
# like
   ${SFML_GRAPHICS_LIBRARY}
   ${SFML_WINDOW_LIBRARY}
# or like
   ${SFML_SYSTEM_LIBRARY_DEBUG}


Edit the findSFML.cmake file ;) Laurent explains it at the beginning .

41
General / App.Draw() trouble
« on: March 16, 2011, 01:36:57 pm »
Did you forgot App.Display() / Clear() ?

42
General / openGL picking inside Gtk widget
« on: January 23, 2011, 10:26:39 am »
Which version of ubuntu are you using ?
And what's your graphics card ? your graphics driver ?

43
General / Cross-platform solution to disabling console output window
« on: December 19, 2010, 11:04:04 am »
You can use SFML_main ;) .

44
Feature requests / System Info
« on: December 14, 2010, 09:20:29 pm »
lGPL is compatible with almost licenses whenever you don't make a static link with ;) .

45
General / How can I group shapes/lines together?
« on: December 08, 2010, 08:33:05 pm »
in fact, you need some transformations to be shared with all the arrows, so you could use something like a layer (a box that contains your arrows) :

http://www.sfml-dev.org/wiki/fr/sources/layer

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