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Messages - danman

Pages: 1 2 3 [4]
46
Graphics / Fading screen in , out
« on: December 07, 2010, 06:56:15 pm »
a fading screen is just a drawable you render from alpha=0 to alpha=255, isn't it ?

see http://www.sfml-dev.org/wiki/en/sources/filter ;) .

47
Graphics / wxWidgets with SFML2?
« on: December 07, 2010, 07:29:31 am »
could you give us your /etc/ld.so.conf and the results of :

locate libgtk | grep .so

?

(install slocate package from pacman, and launch "sudo updatedb" if you don't have locate)

48
General / Separating Axis Theorem
« on: December 05, 2010, 10:41:46 am »
http://www.flashxpress.net/ressources-flash/la-detection-de-collision/

it's a french tutorial, but there is some demonstrations, and you can use any kind of translator.

49
I think it's ok since you say that it's based on sfml ;) .

1. The origin of this software must not be misrepresented;
2. Altered source versions must be plainly marked as such,
   and must not be misrepresented as being the original software.

SFML has a zlib-png license, one of the most permissive license ;) .

50
Graphics / Split window to 2 parts
« on: December 01, 2010, 07:37:23 pm »
I don't know, but in the doc, it's written that a global viewport is always made, so I think there's no problem ;) .

51
Graphics / Split window to 2 parts
« on: December 01, 2010, 06:11:52 pm »
Are you using sfml 2 ?

http://www.sfml-dev.org/documentation/2.0/classsf_1_1View.htm#d4b3912a84ec5c55e84bac08abc63cd9

(I don't know if it's ok with native openGL)

52
General discussions / How works complicated 2D animations
« on: December 01, 2010, 02:06:21 pm »

53
SFML projects / Zeven
« on: November 30, 2010, 08:54:47 pm »
It's better to say that Zeven is an automatic contents updater, or also an automatic event processing for example ;) .

it's very simple to use, and make everythings easier.

for example, we would like to connect the draganddrop trigger to a icon move function whenever the icon has been double-clicked.

it's made in 5 lines with zeven, and it's very clean .

54
SFML projects / KreiselBall
« on: November 03, 2009, 09:50:21 pm »
i think too, but before i don't know ;) .

why not ?

55
SFML projects / KreiselBall
« on: October 17, 2009, 02:45:29 pm »
It's beautiful !

But i think collisions are so bad : we can't se the ball while it touch a wall.

I love the concept !

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