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Messages - Acrobat

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31
Window / Re: SFML crash on MacOS 10.6
« on: January 29, 2013, 03:33:03 pm »

32
Window / Re: SFML crash on MacOS 10.6
« on: January 29, 2013, 03:26:09 pm »
Now i installed 10.5 Mac on VirtualBox and tried to launch my application (after i rebuild it with dylibs and latest sfml). Now my problem is this : http://en.sfml-dev.org/forums/index.php?topic=10445
I think the same problem is here : http://en.sfml-dev.org/forums/index.php?topic=10440.0

33
General / Standard Libs on Mac
« on: January 29, 2013, 03:24:26 pm »
Very soon my game will be released, still have questions.
I'm using some new features from C++11, and there are some problems with them on 10.6, 10.5 OSX

Errors something like :
Symbol not found : __NSConcreteGlobalBlock
Referenced from : ....
Expected in : /usr/lib/libSystem.B.dylib

Should i ship this system libraries with my application and make links correct with install_name_tool, or there are any other better ways ?

34
Window / Re: SFML crash on MacOS 10.6
« on: January 29, 2013, 08:07:36 am »
i got the same crash with 10.5  ;D

35
General / Re: Mac Menubar
« on: January 28, 2013, 10:48:26 am »
By the way, have you tested Quit, does it close application properly ? I mean finishing the application loop ?

36
Window / Re: SFML crash on MacOS 10.6
« on: January 28, 2013, 10:43:55 am »
Quote
also we use sndfile compiled from sources with flac and ogg manualy.
The sndfile binary provided by SFML is 1.0.24, with ogg / vorbis / flac support, works on 10.5, both 32 & 64 bits.
take a look : http://en.sfml-dev.org/forums/index.php?topic=10248.msg70494

Quote
some strange bug that xcode can't find framework

You should not build SFML with Xcode. There are too many issues with cmake. Use makefile instead (as stated in the tutorial).
SFML don't have to be linked with libsndfile

37
Window / Re: SFML crash on MacOS 10.6
« on: January 28, 2013, 10:10:25 am »
Maybe i will get a 10.6 mac today, to get more information. We are working with 10.7 and 10.8.
I can use dylibs, but not sure if it will change something, also we use sndfile compiled from sources with flac and ogg manualy. (some strange bug that xcode can't find framework  ???)
I can send you the copy of sfml we are using.

38
Window / Re: SFML crash on MacOS 10.6
« on: January 28, 2013, 09:49:07 am »
also i ship  libstdc++.6.dylib with application, with fixed loading path

39
Window / Re: SFML crash on MacOS 10.6
« on: January 28, 2013, 09:40:03 am »
hard to tell, it's old, but there is no changes in video mode implementation for almost a year.

40
Window / Re: SFML crash on MacOS 10.6
« on: January 28, 2013, 09:29:21 am »
sfml complied with garbage collector, target 10.5, static linking, latest sdk 10.8

41
Window / SFML crash on MacOS 10.6
« on: January 28, 2013, 09:10:03 am »
How to fix this ? On 10.7, 10.8 everything is Ok.
0 libstdc++.6.dylib 0x0000000101aca002 0x101aca000 + 2
1 Module 0x000000010078915f sf::VideoMode::isValid() const + 15
2 Module 0x0000000100789f47 sf::Window::create(sf::VideoMode, std::string const&, unsigned int, sf::ContextSettings const&) + 215

42
General / Re: Mac Menubar
« on: January 25, 2013, 02:59:13 pm »
You can use [NSApplication sharedApplication] in application, as i remember you can add menu there. Am i wrong ?

43
General / Re: Mac Menubar
« on: January 25, 2013, 02:41:37 pm »
You can do it without going deep in sfml, application. Just do it as always.

45
Window / Closing window via Dock do not send closing Event (MacOnly)
« on: January 13, 2013, 01:50:16 pm »
MacOS only
Then you close your window with right click on application in doc - Quit, there is no event sf::Event::Closed generated, so you can't correctly save your game, and release resources.

Solution is to set application delegete, and override
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender
to return  NSTerminateCancel and add close event to queue.

Discuss.

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