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Messages - Loronix

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Graphics / Resizing Question
« on: November 30, 2011, 10:16:20 pm »
I've got a RenderWindow that includes a button object and the class of that object inherits from sf::Sprite (this is probably not the right way  to do it, but it seemed more convenient). Anyway, the window is resizable, but when I resize the window the button image is automatically scaled, but the button position and such do not seem to change, making the clickable button out of sync from the actual sprite. I was wondering how I would go about fixing this.

I'm somewhat of a beginner, so don't expect me to understand all of the infinite complexities of C++, as I still have a lot to learn.

Thanks in advance.

SFML projects / Pacaman [Demo]
« on: November 21, 2011, 10:20:49 pm »
It actually runs just fine and just happened to drop the moment i took the screenshot (it was a little tricky).

I usually get about 160 fps on it.

SFML projects / Bug
« on: November 20, 2011, 10:53:16 pm »
I was testing out the demo and I must say it's pretty fun. However, I kept seeing this same graphic glitch over and over, couldn't think of what would cause it.


Specs are:

Windows XP SP2
448mb of ram (graphics card eats some)
AMD Sempron 3200+ 1.79 GHz
ATI Radeon XPRESS 200

Resolution is
1680x1050 @ 120 hz

don't laugh .

Also, this glitch only happens when moving up and down.

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