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Messages - Tank

Pages: 1 ... 94 95 [96] 97
1426
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: September 13, 2008, 04:39:12 pm »
Quote from: "christoph"
Works great!

Great. :)

Laurent:
You're obviously right. I didn't thought about that a C++ exception is thrown. Nevermind. :)

1427
Graphics / How do I undraw text
« on: September 13, 2008, 01:42:41 pm »
Uhm, just do not draw it anymore?! Or did I miss something? ;)

1428
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: September 13, 2008, 01:37:13 pm »
Alright, before uploading packages, they should really be double-checked.. The problem was that the "data" directory was missing in both the Linux and sourcecode archive.

I'm sorry for the inconveniences and thanks again for the bug reports. I hope everyting's working now, the archives have been re-uploaded.

Edit: Laurent, would it be a good idea to implement division by zero checks for Random()?

1429
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: September 13, 2008, 01:24:45 pm »
Bah, okay, I should open my eyes a bit more:
Quote
Integer divide by zero at address 0x63655045


I think this is something to be able to start with. :)

1430
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: September 13, 2008, 01:22:16 pm »
That's really strange. I've just compiled SFML myself (when 1.3 was released, there were no Debian package) and it builds fine (I hope it still does, I've done a system upgrade some days before (Debian Lenny) and did not recompile since then).

To be honest I can't see any reason why there should be a floating point exception. The game crashes when using Random() -- with integers. Also, up to the point where it crashes, no "serious" floating point operations take place. I'm just wondering what causes that exception.

Also it crashes in the initialization part of the game. Everything gets loaded in InGame:onEnter(), then this method calls InGame::createNext() to create the next block -- which utilizes applyRandomTemplate() to get a random block type with random graphics, using sf::Randomizer::Random. I really can't see anything from up to that point.

I'll be at home tomorrow and will recompile the whole code under my Debian Lenny, which got updated the last days. If I'll get that exception too, I highly suggest that there's something wrong with other libraries (after some googling, I found out that newer versions of the libc6 are making trouble; but also ATI graphics cards seem to not work together with some programs under special circumstances)

What graphics card do you have, Avency? And thanks for your bug report.

1431
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: September 13, 2008, 11:00:21 am »
It would be very nice if someone using Linux Debian (or derivates, like Ubuntu) and the SFML libraries from the repositories could compile from the sources and try to start a new game.
Someone's experiencing problems with a floating point error when choosing New Game.

1432
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: September 11, 2008, 03:54:36 pm »
Since the game is nearly (except options & key configuration) complete, and I'm not planning to do any more coding on it, I've finally released the sourcecode. I've also packed a Linux binary archive.

Visit the Tanktris Wiki page for downloads.

1433
SFML projects / Anti Photon Engine - A SFML driven (realtime) Raytracer
« on: August 11, 2008, 07:37:43 am »
I really like your raytracer, it produces high-quality graphics. Too bad my CPU is too slow to get some nice FPS (currently I get < 1 FPS).
Keep up the good work!

1434
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: August 10, 2008, 08:35:43 am »
112800 is very good, I'll check mine when I'm at home and post it. ;)

The falling speed changes at each level.

1435
SFML projects / Tanktris - a Tetris clone [RC2 & Sourcecode released]
« on: August 09, 2008, 02:53:47 pm »
I'm sorry, I've accidently deleted the files from my server. I uploaded the new release candidate, namely 1.0RC2. Included are a pause feature, instant drop[tm] and rotating blocks counter-clockwise. Also some changes have been made in gameplay, mostly the delays between dropping and getting new blocks.

Be sure to take a look at the included README file to find out about the controls.

Download

Tanktris 1.0RC2 Win32 (12.6 MB)

The link in the initial post has also been corrected. Included in the self-extracing archive are the SFML 1.3 runtime libraries together with the OpenAL runtime libraries setup program. Hopefully this works on mostly every system without the need for other libraries.

The Options menu has been dropped, since I'm currently working on the SFMLGame lib to get some more generic menu functionality. Up to then, there'll be no in-game menu for configuring controls etc.

1436
Feature requests / sf::Shape::Line arguments
« on: July 18, 2008, 03:12:16 pm »
I completely agree with that.

1437
Feature requests / sf::Shape::Line arguments
« on: July 13, 2008, 12:53:10 am »
Maybe it'd be a good idea to implement the vector-parametrized function and declare the single-value version deprecated, dropping it in a future release. Surely single values are "simple" or "easy", but like heishe said, there's a point class and I also can't see a reason why not using it, since it's just cleaner code.

1438
Feature requests / sf::Shape::Line arguments
« on: July 11, 2008, 12:33:58 pm »
I agree, too. At least an (inlined) overloaded function could be done to be able to use SFML vectors/point structures.

1439
SFML wiki / German wiki?
« on: July 04, 2008, 01:01:00 pm »
Thank you for your posting, Mindiell. :) Seems like forums won't join. In fact, I can really understand that. Having a board in the native language is often better because of people better understanding problems, questions and help. That's why I'd either join both ("same for everybody") or create an inofficial help board.

Personally I'm interested how many German guys are using SFML and if it would pay off to create a small help board(!) for these people. Of course this would result in another "split" of the community, but like the French people argue, it's the same for other languages: when there's a native speaking board, native speakers would always prefer it instead of an English one.

1440
SFML wiki / German wiki?
« on: July 04, 2008, 11:59:05 am »
I also have the feeling to miss a lot of stuff happening on the French side of life ;), since I can't speak French. I would therefore prefer to join both communities to a big English one, because I think it's the language most people are at least able to read.
What do the French people think about this? Would someone mind to post a thread at the French forums?

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