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Messages - Tank

Pages: 1 [2] 3 4 ... 97
16
SFML projects / Re: Nero Game Engine
« on: March 12, 2018, 08:30:32 am »
You should definitely think about putting together an SDK that interested users can just download and which can be used to start developing right away.

17
SFML projects / Re: ALAGEngine - 2.5D Isometric Shading Engine
« on: March 06, 2018, 08:11:48 am »
Really nice. Can you render a blended wireframe on top, just out of curiosity?

18
SFML projects / Re: FM Composer - A sound & music creation tool
« on: February 23, 2018, 09:24:12 am »
Awesome!

19
SFML projects / Re: Screenshot Thread
« on: January 22, 2018, 03:54:56 pm »
What happened to Re:creation, Elias?

20
SFML projects / Re: Remnants of Naezith
« on: January 19, 2018, 08:20:16 am »
Gorgeous!  :o 8) :D

21
SFML projects / Re: Konio
« on: January 02, 2018, 03:02:30 pm »
Hi Ovidiu29.

I haven't had the time to play it, but from the screenshots, it looks really nice.

Regarding the reported issue at Itch.io: You can avoid such by linking SFML statically into the executable.

22
SFML projects / Re: R-Type 2D shoot'em up (C++17)
« on: December 15, 2017, 07:55:07 am »
Yup the GUI really looks great, very polished and professional.

23
SFML projects / Re: Neural Network + Genetic Algorithm
« on: December 07, 2017, 08:31:54 am »
Impressive stuff, Alexander!

24
Feature requests / Re: Axis 9 and 10 for proper Xbox trigger support
« on: December 07, 2017, 08:23:43 am »
It might be as easy as changing this line: https://github.com/SFML/SFML/blob/master/include/SFML/Window/Joystick.hpp#L53

You can try it, recompile SFML and if it works, send in a pull request. :-)

25
SFML projects / Re: Curve Masters - Worth continuing?
« on: November 30, 2017, 08:25:59 am »
Hi Exilef.

Quote
It is unfinished and not very polished yet

I guess there's your problem. It looks very unfinished and unpolished to me and doesn't motivate me enough to download it.

Quote
but does anyone think this would be worth working on more and later maybe release it on Steam?

Your goal should be making the game polished and fun to play. Distribution is what follows thereafter. At first you need a good product, then you take care of marketing.

Of course it's worth working more on it — if that's what you want. Don't see releasing on Stream as the ultimate goal, it's just one form of distribution and marketing that you may use after you already made a fun game to play.

26
SFML website / Re: "Your connection is not secure" error
« on: November 27, 2017, 08:15:30 am »
It's fixed, thanks for reporting.

27
SFML website / Re: SFMLProjects
« on: November 21, 2017, 08:27:58 am »
Add it, add it!  8)

28
Feature requests / Re: sf::Rect extension
« on: November 21, 2017, 08:25:47 am »
I vote for both getters and setters. Strong case? 1) I can set position in the ctor, why not through functions? 2) I can get the position and size through functions, why not settings them? 3) I set the values anyway, why not the short and/or logical way?

29
SFML projects / Re: AchBall is now available on Steam
« on: November 17, 2017, 01:03:49 pm »
Congrats!

30
General discussions / Re: SFML doxygen stylesheets
« on: November 17, 2017, 08:10:41 am »
@sjaustirni, he asks for the SFML stylesheet, so it indeed belongs here. :-)

@adge
You can find all Doxygen-related files here: https://github.com/SFML/SFML/tree/master/doc

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