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Messages - Tank

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31
SFML projects / Re: My last and best Super Mario game version
« on: November 15, 2017, 08:11:07 pm »
That's why i have about 5-6 abandoned projects :D
And you're already a good example of someone who *does* finish games. :-)

32
Feature requests / Re: Bluetooth support
« on: November 15, 2017, 08:08:11 pm »
The only thing that's not completely out of scope is probably bluetooth support.

33
SFML projects / Re: My last and best Super Mario game version
« on: November 10, 2017, 08:40:13 am »
Quote
Yes, I did. The graphics were almost all taken from Internet.
So rather "No, I didn't". ;-) Keep it going, looks interesting.

34
SFML projects / Re: My last and best Super Mario game version
« on: November 09, 2017, 12:51:52 pm »
That looks sweet! Did you make everything yourself?

35
The forum search is context-sensitive. That means when you search from the "Feature requests" board, the other boards are not searched.

36
SFML projects / Re: AchBall
« on: November 06, 2017, 10:28:43 am »
2 typos fixed — which is very ironic and awkward in itself, lol. Thanks eXpl0it3r for pointing it out.

37
SFML projects / Re: My last and best Super Mario game version
« on: November 06, 2017, 08:04:32 am »
Screenshots and/or gameplay videos greatly help with project presentations. :)

38
SFML projects / Re: AchBall
« on: November 06, 2017, 08:03:47 am »
The German short description sounds really awkward. Suggestion:

"AchBall ist ein einfaches Gelegenheitsspiel, in dem du einen Ball ins Ziel bringen musst. Triff die Wände so oft wie möglich, um mehr Punkte zu bekommen."

The long description is weird as well. Tell me if you need any assistance with that as well. ;)

39
General discussions / Re: Adding 'SFML community' to SFML authors
« on: November 06, 2017, 07:56:26 am »
I say why not, it's a nice gesture.

40
General discussions / Re: SFML 3 - What is your vision?
« on: October 30, 2017, 11:06:02 am »
I don't like it much because I fear that more projects would use DX because it's more known or "all the other AAA games use it so it must be better". Lots of SFML projects aren't cross-platform already because people use platform-specific path separators ('\' vs '/'), Windows-only headers or case-insensitive filenames. With a DX backend, people might be more tempted to use DX-exlusive features.

41
SFML projects / Re: Cendric: An RPG Platformer
« on: October 23, 2017, 09:50:32 am »
Signed up as well! :)

42
SFML projects / Re: This Grand Life
« on: October 23, 2017, 09:48:38 am »
This looks indeed like a cool classic tycoon game, congrats on the release!

And of course I'm very happy to see SFGUI being extensively used in a finished product, that's really nice.

Quote
It takes a long time to load them all (about 75% of startup time) but is worth it in the end!
Mind sharing the template files with me? I'm sure it can be optimized.

43
SFML projects / Re: Zeran's Folly
« on: October 23, 2017, 09:43:11 am »
Awesome, congratulations! :-)

44
SFML projects / Re: Warships
« on: September 29, 2017, 12:51:16 am »
Great!

45
SFML projects / Re: Massacre. A poor 2D Space Shooter.
« on: September 29, 2017, 12:50:28 am »
@Tigre Pablito
It's all explained here: https://obsproject.com/wiki/OBS-Studio-Overview

The screenshots look cute. :-)

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