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Messages - eigenbom

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226
SFML projects / Moonman's Xmas
« on: December 15, 2011, 10:28:12 pm »
Thanks for the replies guys!

@posva Yeh I only noticed the focus bug after my cutoff time, but I'll definitely fix it for moonman proper! The blocks are always aligned to a grid (they have integer coords), so collision detection is fairly simple. :D

B

227
SFML projects / Moonman's Xmas
« on: December 15, 2011, 09:42:52 am »
No, but its very big, 2^32 blocks wide, 2^16 blocks high. There's not much out there though :P

228
SFML projects / Moonman's Xmas
« on: December 15, 2011, 05:56:44 am »
Hi guys, long time lurker and user of SFML, first time poster!

Here's a little game I made with SFML2. I'm working on a bigger, terraria-like game, called Moonman, which I'm devlogging over at tigforums. Overall, I've been very impressed with SFML2, nice clean design, and I was able to build the game on Windows and Mac without too much trouble.



Keep up the good work Laurent and co. :)

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