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Messages - DanTheMan

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Window / [SOLVED] - Input Text Box whilst using State Machine
« on: December 23, 2020, 05:36:49 pm »
Good Evening all,

I've decided to use a statemachine for my game i.e main menu > character selection and so on and so forth.
I'm not at a stage of creating input/textbox's for users to type their name / login to the game but for the life of me i cant get it working.

ordinarily i know the code for TextEntered should go within the Event Loop in main.cpp
However due to the state Machine being used i only need it to appear on say MainMenuState.cpp but i cant figure why it wont work and i assume i need to some how poll events on each state but i've tried to no avail.

I can provide details / code examples when i get home but just wondered if anyone had any ideas off the top of their head?

Using this tutorial for the box's : https://www.youtube.com/watch?v=T31MoLJws4U

Solution: Turns out i had a game.cpp using the polling event whilst the window was open so it was essentially overriding it in any other .cpp

remove and now i can poll in any of my states :)

2
Network / Checking server status - help
« on: January 12, 2012, 02:51:45 am »
Hi, my names Daniel im farely new to SFML however im steadily learning its features and i have come to appreciate the features it offers.

now my question is, using the sfml2 tutorial on sockets, [which works fine by the way] how can i let the client know if the server is not up.

e.g. the user presses login > it sends a connection request > if it fails show an image.

im think it has to do with the following;

Code: [Select]
   if (socket.Connect(server, port) != sf::Socket::Done)
        return;
    std::cout << "Connected to server " << server << std::endl;



but i've tried a few methods like enclosing the if statement to use else, but it didnt work.

any help would be greatly appreciated, thank you.[/code]

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