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Topics - heishe

Pages: 1 [2]
16
Feature requests / Vectors and scalar operators
« on: September 23, 2008, 11:11:47 pm »
Laurent, could you add them? Shouldn't take too long..

17
Window / View::Rotate, not there, how to simulate it?
« on: August 27, 2008, 01:54:04 am »
If i just want to rotate the whole scene, how could I do that without setting the center and rotating every single object manually?

greetings,
heishe

18
Feature requests / sf::Drawable::GetPosition
« on: July 18, 2008, 06:53:24 pm »
Is this not possible because of the class hierarchy? Sounds weird to me because drawable has "SetPosition" but no "GetPosition" method.

Would it be possible to add taht in future versions? I'm currently writing a 2D Game Framework using sfml and clipping doesn't work at the moment because i can't get the position of my sf::Drawables inside my SceneManager class :)

greetings,
travis

btw: great library. way better than SDL or anything else i've seen so far.

19
Feature requests / sf::Shape::Line arguments
« on: July 08, 2008, 03:44:54 pm »
I think to go with the rest of your lib, you should change the first 4 arguments of that method from float P1X, float P1Y,float P2X,float P2Y to Vector2f p1, Vector2f p2;

Just a small change, but it would look more nice and it would make the sourcecode a little tigher for us.

20
Graphics / [Solved] More Advanced PostFX(Shading) Tutorial
« on: July 07, 2008, 05:10:26 pm »
I searched on the internets but basically all the tutorials about GLSL i found did help me little to nothing about understanding how to write shaders.
Like, in no tutorial i found something about the "texture" datatype and all the tuts say you need a void main() function inside your sfx file.

i guess those things are the little syntax changes you've made with sfml and it would be great if you would go into that a little more.

It would be very helpful if you would exactly explain some of your sample shaders (for the PostFX sample) work in some new tutorials, like.

lines like this:
postfxobject.SetTexture("framebuffer",NULL);

confuse me and i don't know why there is a non-existing texture assigned to the "framebuffer" texture.

greetings,
travis

Pages: 1 [2]