46
General discussions / SFML 1.6 and 2 BUGS
« on: March 13, 2011, 07:58:54 pm »
Almost finished what? Both bugs, ATI HD xxxx bug or x windows bug?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
There's probably nothing you can do, SFML 1 is bad at drawing too many things (it generates too many driver calls).
If you're not afraid you can switch to SFML 2. If all your tiles are inside a single image, you should see a big speed improvement.
The problem you're describing is veeeery odd...
We know some others who share this problem. It seems to be sfml-on-windows-related, not directly to mars, since it happens to every application which makes use of sf::Window. I will post over there: http://www.sfml-dev.org/forum/viewtopic.php?t=3830 because the poster there seems to have the same problem. Stay tuned, this will get fixed, since it seem to be a bug of SFML itself!
Greetings,
Simon
After running the code and making a couple changes I was wondering...
How would I replace the white box with an image?