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Messages - Mr. X

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31
General discussions / SFML and c++ or sfml only
« on: May 28, 2010, 06:08:06 pm »
Quote
I have learned almost full c++

No, you have not.

As far as I see your words, maybe its a good idea for you to stay with the console next weeks, because you do not know, that programming something with a GUI (like snake) is not in the scope of standard C++. You will need librarys for Snake.

32
General discussions / sf::Ram, sf::Cfg
« on: April 12, 2010, 12:12:42 am »
Its depending on what you want:
If you want to extend SFML, why not put it into namespace sf? You could make a subnamespace for the code to seperate it while also showing the relationship between own code and SFML.

33
General discussions / [Windows-x64] Building SFML?
« on: March 21, 2010, 04:15:04 pm »
It does work, i compiled SFML for x64.

35
SFML projects / SFGUI (old thread)
« on: February 11, 2010, 07:03:52 pm »
Maybe Tank (who created this lib) is not happy to see a downloadlink published here.
sfgui has not been released officially by him.

36
General discussions / SFML 1.6 released soon
« on: February 11, 2010, 07:01:03 pm »
maybe its a problem between different minor versions of visual studio...

37
Window / Question on window tutorial
« on: January 21, 2010, 08:59:32 pm »
Have you linked the correct Libs? (-d for Debug)...

38
Feature requests / Disable SFML Console Outputting
« on: December 26, 2009, 06:05:18 pm »
If you are using Visual Studio just set the Subsystem to Windows. The Console will disappear.

39
SFML website / Web site DOWN from 9.3.09 - 9.4.09 ?
« on: September 04, 2009, 03:55:42 pm »
Quote
9.3.09 - 9.4.09
Quote
?????????????????????????

40
General / 65+ Warnings
« on: July 17, 2009, 08:46:00 pm »
I've got the same problem since I use SFML 1.5, but i ignored it until now...

41
System / Problem with sf::Randomizer. Seed isn't set in other threads
« on: July 09, 2009, 02:10:45 pm »
Ok, thanks for the answer. So I have to care about the seed.

42
System / Problem with sf::Randomizer. Seed isn't set in other threads
« on: July 09, 2009, 01:23:51 pm »
Hello,
I've noticed, that the Seed of sf::Randomizer is not automatically set if I use it in another thread than the main thread. This occures also if I use std::rand directly. Is there a workaround so that SFML sets the seed also automatically in other threads, or have I to set the seed in every thread myself?

Maybe SFML could set the seed everytimes a new thread is opened.

43
Graphics / Image.LoadFromFile() and general image creation failure
« on: June 27, 2009, 08:13:06 am »
Maybe you've linked the wrong library. You have to link the debug ("-d") librarys in debug configuration and the others in release.

44
General discussions / Vector2f vs FloatRect
« on: June 24, 2009, 11:50:22 pm »
What about "CoordinateF" and "CoordinateI" or "CoordF" and "CoordI" instead of "Vector2f" and "Vector2i"?
I know, that would be a radical change but because of the name "Vector" I often swap std::vector and sf::Vector2.

45
Graphics / Changing Image of a Sprite do not work
« on: April 07, 2009, 10:49:06 am »
Maybe it would be a good idea, to change the function:
Code: [Select]
Sprite::SetImage(const sf::Image &Img, const bool ChangeSize = true) {
    //Functions code...
}

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