Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mr. X

Pages: 1 2 3 [4] 5 6
46
Graphics / Changing Image of a Sprite do not work
« on: April 06, 2009, 08:15:28 pm »
If I have a Sprite with an Image and I change the Image by
Code: [Select]
Sprite.SetImage(Img);
the Image is cut at the left and down side if it is bigger than the old one.
A workaround is
Code: [Select]
Sprite = sf::Sprite(Img);
but I think that is inefficient.

Is that a bug or a feature that the size of the new image is not assumed?

47
General discussions / SFML 2.0
« on: March 22, 2009, 08:24:37 pm »
Quote from: "Laurent"
Actually, I'd like to do it myself.

This is a funny and interesting thing I'd love to do, after I've worked hard on a lot of boring stuff for SFML 2.0 :)

Great...

48
General discussions / SFML 2.0
« on: March 22, 2009, 07:26:50 pm »
Quote
But would your work fit SFML philosophy ?

What do you exacly mean with "SFML philosophy"? That it is small, easy, flexible, portable and object oriented?

49
General discussions / SFML 2.0
« on: March 22, 2009, 07:20:11 pm »
Quote from: "Laurent"
Quote
Another suggestion: GUI

I'd love to do it, really. But it's too much of work and not necessary at all for the other SFML modules, so I just can't do it now.

Is that the latest state? Because it would be great to have a GUI so that not every programmer must use CEGUI or develop his own GUI.

If the only problem is, that you couldn't do it because you haven't got the time to implement it, it could be delegated to another person...
I would offer to do this (I've already developed a small GUI-System that works), if necessary and wished...

50
Graphics / How do I set transparent color of a sprite image ? [Solved]
« on: February 02, 2009, 10:16:54 pm »
The class sf::Image contains a method called "CreateMaskFromColor".

51
General discussions / SFML 2.0
« on: January 29, 2009, 07:26:52 pm »
sounds great...

52
Feature requests / Fix inconsistent identifiers
« on: January 16, 2009, 10:21:32 pm »
Quote from: "Nexus"
Quote from: "Mr. X"
It would not give SFML an improved functionallity...
Unnecessary, i think.
It would make the interface more consistent and easier to understand (not only for beginners). Don't you consider this an improvement?

OK, its an improvement for the Overlay of SFML. But it does not include more or improved functionality.

53
Feature requests / Fix inconsistent identifiers
« on: January 16, 2009, 06:47:42 pm »
It would not give SFML an improved functionallity...
Unnecessary, i think.

EDIT: But maybe good for beginners...

54
General / Programm doesn't start with wheel
« on: January 14, 2009, 07:32:56 pm »
OS: Windows XP SP3
SFML 1.4
Wheel: Medion Speedmaster md 85174 (not very old, maybe three years)

55
General / Programm doesn't start with wheel
« on: January 14, 2009, 06:30:26 pm »
Hello,
I've got a problem, with maybe has something to do with SFML.
Yesterday I used my wheel for my computer the first time after a long break. Today, the wheel was still connected to my PC, my SFML Programm doesn't start.
After disconnecting the wheel everything works fine.
Has it sth. to do with SFML? Does anybody know how to solve the Problem?

56
General discussions / German forum
« on: January 09, 2009, 06:41:47 pm »
Great...

57
Graphics / Making a gui
« on: January 05, 2009, 10:26:20 am »
Would You like to develop a GUI system or would you like to use such a library for SFML?
Both is possible. In the wiki is a GUI library.
For myself I developed SFML my own which wasnt very difficult.

58
General discussions / Why doesn't SFML use sf::vector in the Input class?
« on: January 03, 2009, 06:59:47 pm »
I found another class which isn't changed to vectors:
sf::Image

59
General discussions / Why doesn't SFML use sf::vector in the Input class?
« on: January 03, 2009, 02:40:53 pm »
Would be great if you could change that...

60
General discussions / Why doesn't SFML use sf::vector in the Input class?
« on: January 03, 2009, 11:49:40 am »
Hello,
I'm just wondering about the Input class.
Why doesn't SFML use sf::vector2i instead of two int?

Because it is easier to use for my Project, I tried to change it, and it works.

Pages: 1 2 3 [4] 5 6