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General / Unhandled exception at 0x7596FEB8 (KernelBase.dll)
« on: May 29, 2012, 08:40:54 pm »
I've been running SFML in this project fine for a while now.
I'm using precompiled SFML 2.0 stuff compiled for VS2010, (Although I'm using VS11, they work fine, I guess VS2010 and VS11 aren't too different compiling-wise), and I've encountered nothing like this so far.
The full error is:
Unhandled exception at 0x7596FEB8 (KernelBase.dll) in sfmlt.exe: 0xC0000005: Access violation reading location 0x6E697720
VS11 is highlighting this line:
sf::RenderWindow window(sf::VideoMode(1000, 800), "SFML window");
I haven't changed anything since it was building fine other than trying to compile with static libraries, but I kept messing up so I just went back to the regular ones.
While I'm here, every time I use the application on another computer it cries about MSVCR100.dll or something, can I package this with my application?
Edit:
My external dependencies is as follows:
sfml-system-d.lib
sfml-window-d.lib
sfml-graphics-d.lib
sfml-audio-d.lib
sfml-network-d.lib
sfml-main-d.lib
opengl32.lib
My #includes are as follows:
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>
#include <iostream>
#include "GIMap.h"
Edit:
Graphics Card:AMD Radeon HD 6670
OS:Windows 7 Home Premium 64-bit
I'm using dynamic libraries (As can be assumed from my post's body above this)
I'm using precompiled SFML 2.0 stuff compiled for VS2010, (Although I'm using VS11, they work fine, I guess VS2010 and VS11 aren't too different compiling-wise), and I've encountered nothing like this so far.
The full error is:
Unhandled exception at 0x7596FEB8 (KernelBase.dll) in sfmlt.exe: 0xC0000005: Access violation reading location 0x6E697720
VS11 is highlighting this line:
sf::RenderWindow window(sf::VideoMode(1000, 800), "SFML window");
I haven't changed anything since it was building fine other than trying to compile with static libraries, but I kept messing up so I just went back to the regular ones.
While I'm here, every time I use the application on another computer it cries about MSVCR100.dll or something, can I package this with my application?
Edit:
My external dependencies is as follows:
sfml-system-d.lib
sfml-window-d.lib
sfml-graphics-d.lib
sfml-audio-d.lib
sfml-network-d.lib
sfml-main-d.lib
opengl32.lib
My #includes are as follows:
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Window.hpp>
#include <SFML/OpenGL.hpp>
#include <iostream>
#include "GIMap.h"
Edit:
Graphics Card:AMD Radeon HD 6670
OS:Windows 7 Home Premium 64-bit
I'm using dynamic libraries (As can be assumed from my post's body above this)