121
Graphics / Re: SFML rendering issues on different
« on: December 23, 2012, 10:42:46 pm »
Ok, I'll try it out.
Do I have to glFlush() it every time I call setText() or only when the text object is created?
EDIT:
Never mind, the text bug is now fixed, but now that inventory loading bug is happening to my computer too. I'll see what becomes of it...
EDIT 2:
Seemed to be a problem with TGUI. I simply switched everything to a spritesheet instead of a picture. Works fine now. Everything is resolved
Do I have to glFlush() it every time I call setText() or only when the text object is created?
EDIT:
Never mind, the text bug is now fixed, but now that inventory loading bug is happening to my computer too. I'll see what becomes of it...
EDIT 2:
Seemed to be a problem with TGUI. I simply switched everything to a spritesheet instead of a picture. Works fine now. Everything is resolved