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Messages - Jungletoe

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16
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: September 22, 2014, 06:49:20 am »
dang that illustration is amazing! Love the quality and great work guys, please let me know when its finish! Allow us SFML individuals to get an early Beta Access!
Thanks! A few SFML people already got into my Alpha testing, but we'll see about Beta!

17
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: September 21, 2014, 09:43:10 pm »
We have a new website!
The URL is the same (http://playdwell.com) but we completely redesigned it. We're now entering our second alpha phase which means that we're going to start posting more updates and increasing our transparency into the development processes.

I also just got a new Twitter account.

Here are some bonus gifs from my blog!







This looks like one of the best / coolest / most fun games on this whole forum.
Aww thanks :3

I rarely get excited for games, but this looks really cool.
Even rarer, I usually dislike this style of art, but yours looks amazing and makes me want to play.
I'll tell my artist that! We have 2 really talented people on our team who are experienced within the RPG modding community. Jackard was a huge part of the King Arthur's Gold graphical modding community and Pirate has worked on a lot of minor, yet successful indie RPG projects.

When does it release? :P
We have no idea. We have like... 16 more cards on Trello to complete before we can focus on just adding the raw content. I'm working on some more of the technical stuff at the moment while the artists are trying to get the placeholders replaced with the new stuff. Content will be extremely easy to add once we get to that point.

Great title too btw, "Dwell" is a perfect name for it.
Thank god. We've changed the name 4 times because there were always issues (SEO, trademarks, etc), but Dwell is the only thing that fits.

18
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: August 22, 2014, 06:52:13 am »
Map generation seems like a reasonable guess. :p

Correct. There are 3 programs. Client, Server, and Map Generator.

Looks like a great and interesting game.
 8)

Thanks bro

i really need to learn wat and how data will flow on network... tried making an mmo like game but gave up coz i dont have enough knowledge on network atm... so... ima try making single player first :P anyways nice job :D

Starting off on SFML's networking lib is a great way to learn. We just switched to Enet's lib because SFML couldn't handle our level of traffic, but SFML's lib is by far the easiest and most intuitive way to get familiarized.

19
SFML projects / Re: The Wanderer - Lost in time
« on: August 02, 2014, 07:13:44 pm »
To answer your question, it is RPG, there is allot of audio related stuff to don't you agree?

Yeah, just I feel that 2 people working on audio is a bit overkill. 2 artists, on the other hand, is understandable.

20
Network / Re: Ubuntu TCP networking dropping/freezing packets
« on: July 29, 2014, 01:36:49 am »
Could this maybe be an issue with sending things from Ubuntu->Windows? After digging through all the SFML source, that's the only thing I can think of. How much testing has been done on SFML Ubuntu networking?

21
Network / Re: Ubuntu TCP networking dropping/freezing packets
« on: July 28, 2014, 05:49:51 pm »
The patch was independent of platform specific code, could you say how and when you installed SFML?

Yesterday, we installed it through the Linux installation tutorial using the terminal. We used the second installation option (not the one pulled from the repo). We downloaded the latest build on the website.

One thing I can say, however, is that the "freeze" happens a lot more constantly than it once did. If the packet is over 1KB it instantly freezes the connector.

EDIT:
Okay, I just tested it more. IT DOESN'T HAVE TO DO WITH THE SIZE OF THE PACKET. It has to do purely with the volume of the packets being sent. If I send a lot of packets at once, it will freeze exactly after the 14th every single time. These 14 packets are roughly .5KB

22
Network / Ubuntu TCP networking dropping/freezing packets
« on: July 28, 2014, 04:50:35 am »
About a year ago I had this exact same issue on Windows and we came to a resolution.
http://en.sfml-dev.org/forums/index.php?topic=11780.0

Now that I've ported and compiled the server on Linux, the exact same issue resurfaced. The server sends the packets to the client perfectly UNTIL it hits a large packet (nothing over 1000 bytes, though). At that point, the client stalls because it keeps waiting for the server to send the rest of the packet (a la the TCP protocol). The server never does and keeps moving on. The server then does not send ANY MORE packets to the client because I think the connector is frozen (or at least I assume).

Was that fix that was posted only apply to Windows?

23
SFML projects / Re: The Wanderer - Lost in time
« on: July 27, 2014, 10:44:13 am »
Why do you need 2 musicians?

24
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: July 24, 2014, 11:02:24 pm »
Screenshake is a pretty powerful tool when used correctly.


25
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: July 24, 2014, 01:41:14 am »
Oh hey :)

Oh yes, fighting the elusive tree-deer. I think we'll need to balance that somehow hmm... Also, we made it harder to grief. Digging now drains your stamina (which is precious in Dwell), so it would be hard to destroy too much.

26
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: July 23, 2014, 09:45:02 pm »

27
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: January 12, 2014, 06:09:49 pm »
The alternative is that you don't give access to the whole C++ source code, but to some dynamic modules, for example in the form of Lua scripts. Dynamic components make the code initially more complicated, but you can benefit from faster prototyping and more flexibility.

Yup, that's a possibility as well and would work better.

28
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: January 03, 2014, 04:45:40 am »
Hell yeah I'm waiting for that =) I'm very curious about some parts. Plus open sourcing can benefits you, if people participate.

Exactly. The one thing I'm worried about is that my code is too ugly. I guess I can have a bunch of people help me out :)

I'm also not sure about how I want to allow people to modify it. It might cut into my profits a bit, but if the game ends up becoming widely modded, then it could positively affect the PR of the game. Also, I'm not sure if Steam will even allow something like this. We're looking into it!

EDIT:
Another option would be to only allow a small group of modders access to the source. It would probably ultimately end up being leaked, but if I keep it tight enough, it might not be such a huge issue.

29
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: January 03, 2014, 04:08:19 am »
I made a blog post about modding in Dwell:

Quote
I just added a modding system. Here’s how it’ll work:

    -I add a keyword that you enter into mods.txt
    -I code a mod that only activates if you have the keyword in the mods.txt
    -I encourage everyone to allow me to make mods for them, instead of them needing to create mods themselves

Here are a list of available mods:

    -NO_SHADERS (disables shaders)
    -DEBUG (print packet data)
    -GLASS_OBJECTS (makes all objects semi-transparent)
    -MAPPER (saves map data so you can make detailed world maps)
    …more to come…

At the moment, these are just options, not mods. In the future, more significant “mods” will be added by a select modder’s group.

I'm considering releasing the client opensource to GitHub and allowing the community to add on mods and such. Any thoughts on how this might work? I've never worked on opensource software and I thought you SFMLers would know more than I do ;)

30
SFML projects / Re: Dwell - A Retro Sandbox Survival MMO
« on: August 25, 2013, 07:31:56 am »
Ok, new site is slowly being put up. The new forums are live at http://playdwell.com (we're redoing the theme and all of that shortly). My blog is going down, but will be back soon.


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