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Messages - Jungletoe

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46
SFML projects / Re: Colonies - A Retro Sandbox Survival MMO
« on: August 19, 2013, 07:38:22 am »
Improved lighting system with GLSL shaders.




47
SFML projects / Re: .
« on: August 16, 2013, 04:08:02 am »

48
SFML projects / Re: Colonies - A Retro Sandbox Survival MMO
« on: August 16, 2013, 03:03:17 am »
Working on shaders + some effects:




49
I'll be writing some resource sharing systems in to the community site which allows people to post resource packs, articles, tutorials and the like. Considering the amount of people who went on to work in the industry, it'll be a pretty valuable commodity for people just starting out. Coupled with a new engine which concentrates on usability and simplicity it should make for some interesting times ahead.

Sweet. I told Evan (ICT, IceCreamTuesday) about the engine and he's considering using it for a game he's been trying to get off the ground since the early days of Eclipse. I was going to write a whole engine for him, but you obviously have a lot more engine experience and work under your belt.

50
Luckily I've managed to build up a very talented pool of friends who are going to be helping out with both the game and the engine itself, so I believe any future releases will be a much higher quality.

Who are you working with now, besides Rory?

51
...Robin?

I swear, you pop up in the most random places.

I'd hardly call a graphics library forum a random place considering our hobbies. ;]

I saw your game man, looking good.

True, true.

And thanks :3

52
SFML projects / Re: Colonies - A Retro Sandbox Survival MMO
« on: July 08, 2013, 03:25:20 pm »
Worked on some better world generation. The hedges are all placeholders, but will be featured in a special texture pack done by our second artist, Jackard.





We've now moved into closed alpha, so we're only accepting testers via Skype. I want to keep it a controlled group, so I generally let people test one-by-one in private.

Also, here is a sneak peak of some of the new hedge graphics (WIP)

53
...Robin?

I swear, you pop up in the most random places.

54
Graphics / Re: Extremely simple lighting techniques?
« on: June 23, 2013, 06:14:49 pm »
Quote
I'm running SFML 2.0 from the latest build last October.
What does "latest build" mean? ???
SFML 2.0 was released in april. And it's the latest version.

I meant that I downloaded "the latest build" that was available last October. I haven't downloaded it since then, so my SFML2 version is from a while ago, which is why I was wondering when you fixed these problems.

55
Graphics / Re: Extremely simple lighting techniques?
« on: June 23, 2013, 06:07:59 pm »
Could you please report your problems with render-textures so that I can investigate?

Sure. How recently have they been fixed? I'm running SFML 2.0 from the latest build last October.

56
Graphics / Extremely simple lighting techniques?
« on: June 23, 2013, 05:56:40 pm »
Hi,

At the moment, my lighting system is extremely basic. I simply lay a VertexArray over the whole screen and slowly modify its alpha channel to simulate a day/night system. However, I need to add campfires and torches, both which require a simple circular lighting radius where there is more transparency in the filter.

At the moment, I just put a yellow alpha image over where the campfire is. The only problem is that this can end up happening if there are too many fires in one area:



Is there any way to do a simple lighting system WITHOUT shadows and WITHOUT rendertextures? I want to support as many machines as possible (not to mention that my own computer can't handle rendertextures).

This is what I'm going for:


57
This looks really cool.

How did you manage to do isometric rendering? I assume that you altered vertex arrays to draw isometrically?

58
SFML projects / Re: Colonies - A Retro Sandbox Survival MMO
« on: June 21, 2013, 04:41:18 pm »
That's impressive! When do you plan to launch the classic demo server?

It's launched right now, but expect an update this weekend (I'm redoing the UI and such).


This looks very good! I'm eagre to test it, once I get home again. ;)

Sweet, thanks :)


I WANT THAT SOURCE !!!

The SFML parts are all pretty simple. The core structure of the tilesets, sprites, movement, and input are all adapted from various snippets around the forums. The networking gets a bit more tricky ;)

59
SFML projects / Re: Colonies - A Retro Sandbox Survival MMO
« on: June 18, 2013, 04:48:30 am »
It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)
It's built on SFML, right? What are you using that prevents easy porting? You should be able to just cross-compile and be done with it.

Nothing is preventing me besides laziness. I guess I should get around to it, although I don't like making multiple builds so early in development.

60
SFML projects / Re: Colonies - A Retro Sandbox Survival MMO
« on: June 18, 2013, 02:03:08 am »
Just wondering... did the patch I submitted to the SFML repository fix your networking problem?

Yup! There are apparently still some small connection issues, but that's it.


I'm looking forward to play that game on Linux =)

It works on Wine right now if you're interested. I can't port it fully until later- once I don't release updates every day ;)

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