Welcome, Guest. Please login or register. Did you miss your activation email?

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - noobie

Pages: 1 [2]
16
General discussions / Re: Comparison SFML vs SDL -> GUI and OGRE3D
« on: September 07, 2012, 06:29:49 pm »
Quote
You know that SFML does also network stuff?
Don't open that door ;)

17
General discussions / Re: Comparison SFML vs SDL -> GUI and OGRE3D
« on: September 07, 2012, 05:49:29 pm »
as mostly a good answer. -_-

i agree:
- SFML is a good start
- clearly you can not compare ogre and sfml ....
- in know ogre3D is "just for 3D rendering"! ;) But in the meanwhile it gives components for it that supports all needed 2D drawings for a GUI (Gorilla(and 3D),MyGUI,CEGUI)
- Ogre 3D needs Threads -> so it support Threads... But here i think SFML do it better? SFML do it with the "half" sized code and do what it should do ....
- The window system in Ogre is as far as i tested buggy as hell .... With SFML i had no problems :)
-
Quote
A lot of very crappy code gets used in commercial products
I agree! ;) Self produced  ;D
- i havent tested OIS so far but much ogre users try to use other input systems. Dont know why? so i think SFML's Input system is better?


Result:
The best way to make a structured engine code would be to use SFML for:
- Input
- Windows
- Audio
- System Functions
Ogre for:
- 3D rendering
Network:
- Open ....

 :)

@eXpl0it3r
it seems u are a SFML Fan? ;) Me too!
I just try to get in the 3D sector. Write a 3D Engine by myself is a no go ....
I just want (i think the most) the best possibly combination for:
- easy to read/understandable code
- good performance
- portability

 ;D

18
General discussions / Re: Comparison SFML vs SDL -> GUI and OGRE3D
« on: September 07, 2012, 04:50:02 pm »
Hi, eXpl0it3r

as excpected the first reply from u :).
I created the UML by myself because i have no good experience with automated generated UML's.
And plus: my learning curve is steeper by copy paste the code, read the header files, reorganise the system and handle problems/Errors. Just my personal taste.

For what the post? in the last 2 months i read threads about SFML vs SDL, Ogre3D vs Irrlicht and GUI Systems.
But still i cannot make a decision.
The graphic in the attachment is my actual knowledge status.
Sure every answer is personal. Thats what i want.

e.g.
Quote
I don't really agree on the TGUI/SFGUI bullet points
Why? Its just my current information, or correctly: my current questions. Personaly i tend to TGUI because of images. But its still heavy under development.

- SFML is great but not  for 3D games
- Ogre3d is great for 3D rendering but is the OIS Input better then SFML ... i cannot see a serious window handling oder thread system in Ogre? it seems they plan a better version for 1.8 - 1.9 ?
- I like SFML for the input system the window handling, audio and the easy to read code
- I dont like SDL just because its C

So pls give me your personal attitude ;) Any experience with 3D libs?

@FRex
One Developer means: if this person e.g Texus loose the interest or motivation the lib is meaningless?
The same for SFML ;) -> so disadvantage

If a lib is used for commercial products u can be sure that the lib works great and is getting support from their developers. I can see this at SDL and Ogre3D. Ogre3D meanwhile gets good feedback and support from professional developers (just look in the forums). e.g. HellHeavenFX Ogre Plugin http://www.ogre3d.org/forums/viewtopic.php?f=11&t=70299 -> so advantage

I tried the new SDL 2.0 but i looks like the updates comes slowly and the tutorials too.

@Nexus
Quote
The compile times were enormous (almost one minute for Hello World), apparently the developers didn't care about header dependencies. My first impression couldn't be much worse, so I took a look at an other library.
Same as me. Actually i try to split the core by myself. :( The core is insanely complex!

Quote
you could also take a look at complete game engines like Unity, it all depends on your needs and preferences
Yeah. Unity give u all for nothing ;) . I am still a programmer and like it to code things by myself and have full control.

19
General discussions / Comparison SFML vs SDL -> GUI and OGRE3D
« on: September 07, 2012, 03:22:23 pm »
Hello,

i'm a complete beginner in "Game" programming and watching SFML for a while...
Made a complete SFML - UML Model to understand the system (already modified  ;D) better.
SFML works like a charm so far. But now i want to look at 3D. At the moment i try to make a UML Model of Ogre3D.. hahaha what a crazy complex System....  :'(
But there are still some Questions open.
On the side i compare some libs. In the attached picture is my actual status.
Maybe someone did the research already or has the same questions.



[attachment deleted by admin]

20
General discussions / Re: SFML API ugliness
« on: August 04, 2012, 08:01:25 pm »
this ^

21
General discussions / Re: SFML API ugliness
« on: July 16, 2012, 05:24:16 pm »
I followed this thread and expected some suggestions or notes from BHXSpecter. But nothing. :(

As a noob i would be very interested what's so ugly in SFML. :)

22
SFML projects / Re: TGUI: a c++ GUI for SFML (with Form Builder)
« on: June 28, 2012, 11:01:33 pm »
The GUI looks nice and the code is easy to understand.

I tested SFGUI and TGUI.
On my Windows 7 PC (30% lesser CPU usage then SFGUI? -> Without the sf::sleep(sf::milliseconds(100)); in TGUI Loop).

Why this? is SFGUI to complex? Or because of RenderWindow slower? Or just my imagination? :)

Pages: 1 [2]
anything